Commit Graph

119 Commits

Author SHA1 Message Date
b71b86c4a7 move mod checks server side 2017-10-23 15:12:00 -05:00
f7c71e1d5a custom radioactive locations with radiated objects 2017-10-23 01:45:14 -05:00
02d042b186 remove "location" type fixing serialization error 2017-10-22 20:52:08 -05:00
a210dfa60a blacklist rework 2017-10-22 19:59:09 -05:00
431e10ee58 rad zone blacklist obj and distance 2017-10-22 18:55:12 -05:00
b113bd5209 config number -1 for true number of locations 2017-10-22 17:07:44 -05:00
25528b59c3 revert location changes + fix math in rads calc 2017-10-22 18:39:29 +01:00
3e7a62560a cfglocations setVariable correction 2017-10-22 09:41:00 -05:00
bf4cd25dcd Readded lost changes 2017-10-22 16:05:57 +02:00
a893e7aa74 Geiger counter GUI release 2017-10-21 23:35:53 +01:00
2a1c909068 bunker updates
reduce bunker size a tad
2017-10-20 14:39:06 -05:00
4003e6d49c bunker update
revert to normal object for first spawn
inrease size by 10
2017-10-20 14:38:00 -05:00
c51b21bd24 revert back to simple object 2017-10-20 14:19:50 -05:00
3307fdc54c move bunker spawn to server init 2017-10-20 12:03:43 -05:00
0bb4c7f985 fix ah error 2017-10-20 06:51:09 -05:00
834d8bcb40 admin panel update
single out LandVehicle, Air, Ship and Tanks only for vehicle markers.
much better performance toggling vehicle markers on
2017-10-19 22:39:52 -05:00
ca2a7acfa3 2nd correction 2017-10-19 21:58:07 -05:00
efd1745b52 loot marker correction 2017-10-19 21:36:23 -05:00
a2724cf3d7 admin panel update
raise check distances for ai, traders and loot
2017-10-19 21:13:49 -05:00
c21d6f0e03 fix base marker performance
move to array and a 15 sec delay
2017-10-19 20:38:19 -05:00
38f27a1d6e admin panel update 2
add Trader Markers
change AI Markers to handle Mission Soldiers
2017-10-19 20:25:08 -05:00
29e9520c85 admin panel update 1
fix base markers toggle
add animal markers toggle
2017-10-19 19:39:49 -05:00
96f72fc98a Option to overwrite Marker Text
Added Option to overwrite marker text and use it for Service Points
2017-10-19 19:10:52 +02:00
9addf0f6fa rework admin menu spawn logic 2017-10-18 22:36:40 -05:00
b2cf56a7b6 global marker sets and map upgrade
New global marker sets and functions.
Replace all markers for events and locations(fully configurable in CfgMarkerSets)
New MapScale marker zoom feature.
2017-10-18 11:27:23 -05:00
2fe8f08adf add halloween and rad masks to ah 2017-10-07 12:11:01 -05:00
c9039929ab remove unused gm_enabled setvar
merge fix from @ravmustang 👍
2017-10-06 22:37:27 -05:00
5d814a9442 just set once 2017-10-06 22:32:57 -05:00
b62a029d66 processed locally 2017-10-06 22:12:27 -05:00
bdb168ba50 fix godmode with player vars 2017-10-06 21:17:14 -05:00
bf7d35b519 move rads for locations to client
locations cannot use public var option
2017-10-02 10:06:04 -05:00
4f98071e8d dynamic radio active locations 2017-10-01 18:14:18 -05:00
2c8ace3a8d use player object for RE instead of netID 2017-09-30 22:06:47 -05:00
fc3ba3b3fb customHeader test
moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
2154402d85 fixes
fix error if EPOCH_playerEnergyMax was nil
another test case for swapBuilding if still not fixed.
removed hitpoints var from heal and godmode as it is not used.
2017-09-25 17:19:53 -05:00
58c0481b6c add GeigerCounter price and to loot table 2017-09-08 12:21:42 -05:00
52e02b954c Optimize: nearestObjects use object instead of pos 2017-09-02 17:06:27 -05:00
01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
a81088645c call compile to parseSimpleArray 2017-08-30 16:44:55 -05:00
ff5d56af46 better way to handle login fsm variables
CfgEpochClient "debug" variable to control extra debug and is currently
used in login fsm.
2017-08-26 09:57:59 -05:00
30d8107d75 configClasses fixes thanks to @ravmustang 2017-08-26 07:12:50 -05:00
b98f6e042a remove backup 2017-08-25 18:45:11 -05:00
e5fea7a53a correct configClasses usage 2017-08-25 18:44:26 -05:00
43958142b8 Community Stats System #1
Fully customizable system.
Base system laid out more so as an example.
Included:
-Murders
-Deaths
-Suicides
-Revives
-AIKills
-AntagonistKills
-ZombieKills
-MissionsAttempted
-CompletedMissions

Client side stat change with optional send to server.
Server side stat change with optional send to client.
Server is backed up with token check if sent from client.
2017-08-02 22:16:21 -05:00
29e530d62c AH updates
- change a few call compile + callExtension calls to parseSimpleArray +
callExtension as they return arrays.
- allow anti teleport check to be disabled with
antihack_antiTeleportCheck = "false" inside epochah.hpp
- optimized and made EPOCH_server_getRealTime command a normal server
function.
2017-07-28 11:56:30 -05:00
45a02c7b91 for #340 disable refuel client side 2017-07-25 12:02:17 -05:00
e906d29c9c More upgrades and new functions 2017-07-03 15:59:40 -05:00
b0312d2e13 b797
add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
dc95009712 update private array 2017-06-19 10:34:09 -05:00
0d17619e9b remove auto refuel now works with all maps
tested with and without the ```(typeOf _x in _pumps``` and get the full
map (Malden) done in about 100ms either way.  Just checking for
```getFuelCargo > 0``` seems to be still just as performant and it can
catch other fuel sources on other maps.
2017-06-19 08:34:35 -05:00