Commit Graph

303 Commits

Author SHA1 Message Date
vbawol
fa2185a27d 0.3.9.0534
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
Andrew Gregory
ecd09836e0 Remove create marker function. Add Remove marker 2016-06-18 16:39:26 +01:00
Andrew Gregory
a5319499ba Remove local marker
Supporting Make Marker / missions.
2016-06-18 16:38:24 +01:00
Andrew Gregory
951e52521e Create Local Marker with Options 2016-06-18 16:37:47 +01:00
Andrew Gregory
96e1468ec7 Not a function - moving process to generic
and renaming
2016-06-18 16:36:58 +01:00
vbawol
115acbc837 0.3.9.0533 2016-06-18 09:36:23 -05:00
Raymix
fd5e8f0c6e Small adjustment 2016-06-18 14:38:58 +01:00
Andrew Gregory
20b6d9884d Missing file reference for messaging
Assuming these are the correct files. However, there are still no messages appearing ?
2016-06-18 12:57:55 +01:00
Andrew Gregory
7105be4b9e Duplicate entry b_calochlaena_f_p3d
removed from line 534
2016-06-18 11:45:37 +01:00
vbawol
88e00323a0 0.3.9.0532 2016-06-17 21:42:50 -05:00
Raymix
43ef53312e auto-merge conflict fix 2016-06-18 02:47:36 +01:00
Raymix
8cf9965d1c Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
Conflicts:
	Sources/epoch_code/System/task_control.fsm
2016-06-18 02:43:28 +01:00
Raymix
b219235534 New Function: Epoch_message 2016-06-18 02:22:29 +01:00
Andrew Gregory
9803eb2f67 Updated server_vars usage. 2016-06-17 23:12:41 +01:00
vbawol
67e38a5609 0.3.9.0530 2016-06-17 17:09:25 -05:00
vbawol
08c674cbd2 revert changes to task fsm save var 2016-06-17 17:07:54 -05:00
vbawol
1fe18186c6 Tanoa cfgEpochclient config 2016-06-17 17:07:22 -05:00
vbawol
20ca7cf00d 0.3.9.0529 2016-06-17 16:57:29 -05:00
vbawol
62b5c2f760 added Tanoa world interaction configs. 2016-06-17 16:41:21 -05:00
Andrew Gregory
75c5792381 Update Marker
And add new remove marker.
2016-06-17 19:08:06 +01:00
Andrew Gregory
aad906168e New Marker Functions 2016-06-17 19:07:24 +01:00
Andrew Gregory
c2746d8765 Update 2016-06-17 19:06:38 +01:00
Andrew Gregory
b611145eb9 Remove Map Marker 2016-06-17 19:00:07 +01:00
Andrew Gregory
7b22f6a35a Create Marker
Create a map marker.
2016-06-17 18:59:46 +01:00
Andrew Gregory
0b39d0179c Replaced
Using a name that isn't caught by BE :)
2016-06-17 18:59:19 +01:00
Andrew Gregory
66a553c2fb Remove Duplicate Entry
Land_Church_03_F
2016-06-17 18:37:09 +01:00
vbawol
80f4f9a449 0.3.9.0528
[fixed] invalid vehicle token check was not enabled if simulation
handler was disabled.
[changed] rework load vehicle script to make vehicles immune for 120
seconds and then apply damage and hitpoints.
2016-06-16 19:27:06 -05:00
vbawol
3fcb40b56e 0.3.9.0527 2016-06-16 16:59:35 -05:00
vbawol
69e38997ae use new custom var to track mission state
EPOCH_playerMissionArray
2016-06-16 16:53:59 -05:00
vbawol
7218acaf5a 0.3.9.0526 2016-06-16 15:49:34 -05:00
vbawol
d5a7f3ac7d more Tanoa loot postions 2016-06-16 15:35:02 -05:00
Andrew Gregory
d698b0342f Central Trader
Central Trader Props and Traders.
2016-06-16 13:16:55 +01:00
vbawol
072ef02e77 add isNull check to load vehicle 2016-06-15 10:47:29 -05:00
vbawol
7c8e645169 prevent holster when moving 2016-06-15 10:47:29 -05:00
Andrew Gregory
c85507f169 MIssing SemiColons 2016-06-15 11:51:15 +01:00
vbawol
2287f4b530 0.3.9.0525 2016-06-14 20:09:53 -05:00
vbawol
1d66702e95 remove perpetual zombie respawn 2016-06-14 20:05:22 -05:00
vbawol
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
vbawol
c0b6b764f8 0.3.9.0515 2016-06-14 11:33:08 -05:00
vbawol
e33cb4ef81 enable new zed brains and spawn function 2016-06-14 09:00:38 -05:00
Andrew Gregory
d4362f3b12 Ryans Support
Zombie walking
2016-06-14 14:22:22 +01:00
Andrew Gregory
4270d5b2c1 Ryans Support
New compiles
2016-06-14 13:04:22 +01:00
Andrew Gregory
8de35419c1 Ryans Support
Quite likely there is a native function for this. Input total of multiple vectors and divide to find average.
2016-06-14 13:02:18 +01:00
Andrew Gregory
62b797f317 Ryans Support
Dynamically execFSM a file and return handle.
2016-06-14 12:54:38 +01:00
Andrew Gregory
9f322a0047 Ryans Support
Spawn a single zombie - Experimenting with cutter / object spawn. The idea being to create a 'hole' when a zed spawns in the road, one flat enough to not affect vehicles.
2016-06-14 12:53:08 +01:00
Andrew Gregory
ea98bdd6f8 Ryans Support
Zombie behaviour vars
2016-06-14 12:50:53 +01:00
Andrew Gregory
315fa25faf Ryans Support
Brainz
2016-06-14 12:50:11 +01:00
Raymix
76aa1094e7 Fix: ignore html tags from structured text when calculating size 2016-06-13 23:03:32 +01:00
vbawol
bd6636a4e1 0.3.9.0513 2016-06-13 16:33:58 -05:00
Raymix
ae811485d1 woopsies 2016-06-13 22:14:27 +01:00