Epoch/Sources
vbawol 01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
..
epoch_code Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
epoch_config Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
epoch_server Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
epoch_server_core b826 2017-08-07 18:53:00 -05:00
epoch_server_debris_event proper use of copy operator 2017-08-24 09:28:57 -05:00
epoch_server_events b826 2017-08-07 18:53:00 -05:00
epoch_server_settings Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
epoch_server_vip_event b826 2017-08-07 18:53:00 -05:00
mpmissions b826 2017-08-07 18:53:00 -05:00
description.ext 0.3.9.0544 2016-06-27 15:56:35 -05:00