Epoch/Sources/epoch_server_settings
vbawol 01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
..
configs Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
EpochEvents Satellite Event Starter 2017-08-30 17:06:18 -05:00
build.hpp b826 2017-08-07 18:53:00 -05:00
config.cpp version bump on experimental to 1.0.0 2017-06-13 11:23:08 -05:00
license.txt 0.3.7.021 2016-01-12 20:53:57 -06:00
treeView.txt b813 2017-07-25 11:41:54 -05:00