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01c8641ff2
- We no longer spawn antagonists on opening loot containers or trash. Instead we have the client spawn them from a new weighted array. Note: Admins can control what AI are spawning by removing from array (antagonistChances) or setting chance to 0 - moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init instead of both_init as it is only needed client side. - loot table updates for extra logic condition. |
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both_init.sqf | ||
client_init.sqf | ||
fn_init.sqf | ||
fn_postinit.sqf |