Epoch/Sources/epoch_code/init
vbawol 01c8641ff2 Conditional Loot table feature and reworking antagonist spawning
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
..
both_init.sqf Conditional Loot table feature and reworking antagonist spawning 2017-08-30 17:15:14 -05:00
client_init.sqf Some Fav-Bar Tweaks 2017-08-03 18:18:18 +02:00
fn_init.sqf more cleanup and privates 2017-05-02 08:28:52 -05:00
fn_postinit.sqf 0.4 b602 2016-09-08 12:09:58 -05:00