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01c8641ff2
- We no longer spawn antagonists on opening loot containers or trash. Instead we have the client spawn them from a new weighted array. Note: Admins can control what AI are spawning by removing from array (antagonistChances) or setting chance to 0 - moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init instead of both_init as it is only needed client side. - loot table updates for extra logic condition. |
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.. | ||
CfgActionMenu | ||
CfgEpochClient | ||
CfgMissions | ||
CfgBaseBuilding.hpp | ||
CfgBuildingLootPos.hpp | ||
CfgClientFunctions.hpp | ||
cfgCrafting.hpp | ||
CfgDynamicHUD.hpp | ||
CfgDynamicSimulation.hpp | ||
CfgEpochClient.hpp | ||
CfgEpochConfiguration.hpp | ||
CfgFunctions.hpp | ||
CfgFunctions.json | ||
CfgItemInteractions.hpp | ||
CfgItemSort.hpp | ||
CfgMasterLoop.hpp | ||
CfgMissions.hpp | ||
CfgMissionsTasks.hpp | ||
CfgObjectInteractions.hpp | ||
CfgPricing.hpp | ||
CfgReadingDocuments.hpp | ||
CfgRemoteExec.hpp | ||
CfgSay3Dhandler.hpp | ||
CfgServicePoint.hpp | ||
CfgSnapChecks.hpp | ||
CfgSwitchMovehandler.hpp | ||
CfgTraderMissions.hpp | ||
CfgVehicleUpgrades.hpp |