mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
05322dfb1c
since setUnitLoadout arguments can be global and have global effect it may work better than some of the inventory commands that only work with local args. (like: https://community.bistudio.com/wiki/addBackpack, https://community.bistudio.com/wiki/addWeapon, etc.) If this helps then, a more Ideal fix would be to just use getUnitLoadout on player save and setUnitLoadout on player logins. |
||
---|---|---|
.. | ||
epoch_antagonists | ||
epoch_bases | ||
epoch_group | ||
epoch_looting | ||
epoch_missions | ||
epoch_player | ||
epoch_server | ||
epoch_traders | ||
epoch_trading | ||
epoch_vehicle |