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* first build for 0.3.8 * 0.3.8.0190 * 0.3.8.0202 * 0.3.8.0213 * 0.3.7.0214 * 0.3.8.0222 * 0.3.8.0246 * 0.3.8.0247 fixed typo * 0.3.8.0249 more fixes for server compiler * 0.3.8.0256 * add build number and simple batch file for packing * match build number with internal * add build numbers to server pbo's and mission files also reworked build script for more options * 0.3.8.0261 * 0.3.8.0261 * 0.3.8.0283 * 0.3.8.0284 * changelog * 0.3.8.0307 * 0.3.8.0311 * remove old BEC plugin * update redis-server.exe to latest build and full config * 0.3.8.0314 * 0.3.8.0315 * inverse logic This should correctly prevent spawning these units nearby jammer or protection zones * use pushbackUnique here * optimized loot function by using selectRandom instead of slower sqf logic * 0.3.8.0316 * make use of new getDir functionality instead of BIS fnc * add lower disconnect value to server.cfg * use new getpos functionality * 0.3.8.0317 * 0.3.8.0319 * 0.3.8.0327 * 0.3.8.0338 changelog update tba * changelog * 0.3.8.0341 * BE update * 0.3.8.0353 * changelog * removed duplicates * 0.3.8.0355 fixed error in getIDC * 0.3.8.0356 revert to BIS_fnc_param as params threw errors * 0.3.8.0357 fixes for #496 #497 * 0.3.8.0359 fixed #497 fixed #496 * 0.3.8.0365 * 0.3.8.0371 * 0.3.8.0373 * 0.3.8.0379 * 0.3.8.0381 * 0.3.8.0386 * 0.3.8.0393 * 0.3.8.0395 * 0.3.8.0396 * 0.3.8.0397 * 0.3.8.0406 * 0.3.8.0409 * 0.3.8.0410 loot balance suppress error in spawnloot make near object check based on building size * 0.3.8.0412 * 0.3.8.0414 removed classes with scope 0 test remove loot trash on gear for #498 fixed #501 * 0.3.8.0415 * same
72 lines
3.0 KiB
Plaintext
72 lines
3.0 KiB
Plaintext
/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Description:
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Epoch fishing function
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_fish.sqf
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*/
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private ["_bobber","_diffTime","_fishes","_fish","_randomChanceMax","_randomChance","_castTime","_nearByBobbers","_nearByBobbersLocal","_objects","_currentPos"];
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_currentPos = player modelToWorld[0, 5 + (random 5), 0];
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if (surfaceIsWater _currentPos) then {
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_objects = lineIntersectsObjs[eyePos player, _currentPos, player, objNull, true, 2];
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if (_objects isEqualTo []) then{
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// Cast bobber and set for cleanup
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_bobber = missionNamespace getVariable ["EPOCH_myBobber", objNull];
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if (isNull _bobber) then {
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_bobber = createVehicle ["Bobber_EPOCH",_currentPos, [], 0, "CAN_COLLIDE"];
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[_bobber] remoteExec ["EPOCH_localCleanup",2];
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_bobber setPosASL _currentPos;
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_bobber setVariable ["EPOCH_bobberTime", diag_tickTime];
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EPOCH_myBobber = _bobber;
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} else {
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if (_bobber distance player > 12) then {
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["<t size='1.6' color='#99ffffff'>No bobber found within 12m.</t>", 5] call Epoch_dynamicText;
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} else {
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_castTime = _bobber getVariable ["EPOCH_bobberTime", diag_tickTime];
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_diffTime = (diag_tickTime - _castTime) / 10;
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if (_diffTime == 0) then {
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_bobber setVariable ["EPOCH_bobberTime", diag_tickTime];
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} else {
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// max out chance when fish on line within last 10 seconds
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if ((diag_tickTime - (_bobber getVariable ["EPOCH_fishOnLine" , 0])) <= 10) then {
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_diffTime = 100;
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};
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// make bobber move and delete
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_bobber setVelocity [0,-1,-10];
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_bobber spawn {
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uiSleep 0.5;
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deleteVehicle _this;
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};
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_randomChanceMax = (100 - _diffTime) max 1 min 99;
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_randomChance = random 100;
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if (_randomChance > _randomChanceMax) then {
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_fishes = ["CfgEpochClient", "fishLoots", ["ItemTuna","ItemSeaBass","ItemSeaBass","ItemSeaBass","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout"]] call EPOCH_fnc_returnConfigEntryV2;
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_fish = selectRandom _fishes;
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if (_fish != "") then {
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_fish call EPOCH_fnc_addItemOverflow;
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["<t size='1.6' color='#99ffffff'>Fish Caught</t>", 5] call Epoch_dynamicText;
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};
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} else {
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["<t size='1.6' color='#99ffffff'>Fish Got Away</t>", 5] call Epoch_dynamicText;
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};
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};
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};
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};
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};
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};
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