Epoch/Sources/epoch_code/compile/EPOCH_fish.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Epoch fishing function
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_fish.sqf
*/
private ["_bobber","_diffTime","_fishes","_fish","_randomChanceMax","_randomChance","_castTime","_nearByBobbers","_nearByBobbersLocal","_objects","_currentPos"];
_currentPos = player modelToWorld[0, 5 + (random 5), 0];
if (surfaceIsWater _currentPos) then {
_objects = lineIntersectsObjs[eyePos player, _currentPos, player, objNull, true, 2];
if (_objects isEqualTo []) then{
// Cast bobber and set for cleanup
_bobber = missionNamespace getVariable ["EPOCH_myBobber", objNull];
if (isNull _bobber) then {
_bobber = createVehicle ["Bobber_EPOCH",_currentPos, [], 0, "CAN_COLLIDE"];
[_bobber] remoteExec ["EPOCH_localCleanup",2];
_bobber setPosASL _currentPos;
_bobber setVariable ["EPOCH_bobberTime", diag_tickTime];
EPOCH_myBobber = _bobber;
} else {
if (_bobber distance player > 12) then {
["<t size='1.6' color='#99ffffff'>No bobber found within 12m.</t>", 5] call Epoch_dynamicText;
} else {
_castTime = _bobber getVariable ["EPOCH_bobberTime", diag_tickTime];
_diffTime = (diag_tickTime - _castTime) / 10;
if (_diffTime == 0) then {
_bobber setVariable ["EPOCH_bobberTime", diag_tickTime];
} else {
// max out chance when fish on line within last 10 seconds
if ((diag_tickTime - (_bobber getVariable ["EPOCH_fishOnLine" , 0])) <= 10) then {
_diffTime = 100;
};
// make bobber move and delete
_bobber setVelocity [0,-1,-10];
_bobber spawn {
uiSleep 0.5;
deleteVehicle _this;
};
_randomChanceMax = (100 - _diffTime) max 1 min 99;
_randomChance = random 100;
if (_randomChance > _randomChanceMax) then {
_fishes = ["CfgEpochClient", "fishLoots", ["ItemTuna","ItemSeaBass","ItemSeaBass","ItemSeaBass","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout"]] call EPOCH_fnc_returnConfigEntryV2;
_fish = selectRandom _fishes;
if (_fish != "") then {
_fish call EPOCH_fnc_addItemOverflow;
["<t size='1.6' color='#99ffffff'>Fish Caught</t>", 5] call Epoch_dynamicText;
};
} else {
["<t size='1.6' color='#99ffffff'>Fish Got Away</t>", 5] call Epoch_dynamicText;
};
};
};
};
};
};