Epoch/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

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* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Antagonist spawn function
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf
*/
private ["_unit","_sapperNum","_config","_bomb","_targetPos","_grp","_driver","_index","_nonJammer","_nonTrader","_jammers","_jammerRange","_restricted","_disableAI"];
params ["_unitClass"];
if(random 100 < 6)then{
[] execFSM "\x\addons\a3_epoch_code\System\Event_Air_Drop.fsm";
};
_index = EPOCH_spawnIndex find _unitClass;
if (count(player nearEntities[_unitClass, 800]) >= (EPOCH_playerSpawnArray select _index)) exitWith{};
_nonJammer = ["CfgEpochClient", "nonJammerAI", ["B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F"]] call EPOCH_fnc_returnConfigEntryV2;
_nonTrader = ["CfgEpochClient", "nonTraderAI", ["B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F","GreatWhite_F"]] call EPOCH_fnc_returnConfigEntryV2;
_nonTraderAIRange = ["CfgEpochClient", "nonTraderAIRange", 150] call EPOCH_fnc_returnConfigEntryV2;
_unit = objNull;
_targetPos = getPosATL player;
_targetPos set [2,0];
_jammers = [];
_config = 'CfgEpochClient' call EPOCH_returnConfig;
_jammerRange = getNumber(_config >> "buildingJammerRange");
_jammers = nearestObjects[_targetPos, ["PlotPole_EPOCH"], _jammerRange];
if(count _jammers > 0 && (_unitClass in _nonJammer))exitWith{};
_restricted = [];
_restricted = nearestObjects [_targetPos, ["ProtectionZone_Invisible_F"], _nonTraderAIRange];
if(count _restricted > 0 && (_unitClass in _nonTrader))exitWith{};
_disableAI = {
{_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"];
};
switch _unitClass do {
case "Epoch_Cloak_F": {
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_unit call _disableAI;
[_unit] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm";
};
case "GreatWhite_F": {
if (surfaceIsWater _targetPos) then{
if (((_targetPos vectorDiff getPosASL player) select 2) > 25) then{
_unit = createAgent[_unitClass, _targetPos, [], 120, "FORM"];
_unit call _disableAI;
[_unit] execFSM "\x\addons\a3_epoch_code\System\Shark_Brain.fsm";
};
};
};
case "Epoch_Sapper_F": {
if(random 100 < 6)then{
_config = 'CfgEpochSapper' call EPOCH_returnConfig;
_sapperNum = 8;
if(getNumber(_config >> "sapperMigrationCount") > 0)then{
_sapperNum = getNumber(_config >> "sapperMigrationCount");
};
[player,_sapperNum] execVM "epoch_code\compile\EPOCH_callSapperMigration.sqf";
}else{
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
_bomb attachTo [_unit, [0,0,0],"Pelvis"];
_unit call _disableAI;
sapperHndl = [_unit, _bomb] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
_unit addEventHandler ["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
_unit addEventHandler ["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
};
};
case "Epoch_SapperB_F": {
_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
_bomb = createVehicle["SapperB_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
_bomb attachTo[_unit, [0, 0, 0], "Pelvis"];
_unit call _disableAI;
sapperHndl = [_unit, _bomb] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
_unit addEventHandler["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
_unit addEventHandler["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
};
case "I_UAV_01_F": {
_targetPos = getPosATL player;
_targetPos = [_targetPos, 600, 1200, 5, 0, 400, 0] call BIS_fnc_findSafePos;
_targetPos set[2, 600];
_unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"];
addToRemainsCollector[_unit];
_unit flyInHeight 600;
_grp = createGroup RESISTANCE;
_driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"];
_driver moveInAny _unit;
[_unit, player] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm";
};
case "PHANTOM": {
[] execFSM "\x\addons\a3_epoch_code\System\Phantom_Brain.fsm";
};
case "B_Heli_Transport_01_F": {
[] execFSM "\x\addons\a3_epoch_code\System\Event_Air_Drop.fsm";
};
};
if !(isNull _unit) then {
// send to server
[_unit] remoteExec ["EPOCH_localCleanup",2];
};