Epoch/Sources/epoch_code/compile/environment/EPOCH_client_bitePlayer.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Performs damage related effects
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/environment/EPOCH_client_bitePlayer.sqf
Example:
[cursorTarget,_index] call EPOCH_upgradeBUILD;
Parameter(s):
_this: OBJECT - Player
Returns:
NOTHING
*/
private ["_distance","_toxicChance","_bloodpChance","_fatigueChance","_bleedAmount","_bloodpAmount","_soundEffect","_canSee","_ppEffect","_bleedChance","_soundEffectIndex","_soundEffectGlobal"];
if !(isNull _this && alive _this) then {
_distance = 5;
_toxicChance = 0.1;
_bleedChance = 1;
_bloodpChance = 0;
_fatigueChance = 0.1;
_bleedAmount = 30;
_bloodpAmount = 2;
_soundEffect = -1;
_soundEffectGlobal = false;
_canSee = false;
_ppEffect = 0;
switch (typeOf _this) do {
case "Snake_random_EPOCH": {
_distance = 3;
_toxicChance = 0.2;
_bloodpChance = 1;
_fatigueChance = 0.5;
_bleedAmount = 30;
_bloodpAmount = 3;
_soundEffect = "snake_bite0";
_canSee = !(lineIntersects[eyePos _this, aimPos player, _this, player]);
_ppEffect = 0;
};
case "Snake2_random_EPOCH": {
_distance = 3;
_toxicChance = 0.1;
_bloodpChance = 1;
_fatigueChance = 0.5;
_bleedAmount = 30;
_bloodpAmount = 3;
_soundEffect = "snake_bite0";
_canSee = !(lineIntersects[eyePos _this, aimPos player, _this, player]);
_ppEffect = 0;
};
case "GreatWhite_F": {
_distance = 6;
_toxicChance = 0;
_bleedChance = 1;
_bloodpChance = 1;
_fatigueChance = 1;
_bleedAmount = 100;
_bloodpAmount = 3;
_canSee = true;
_ppEffect = 0;
};
case "SmokeShellCustom": {
_distance = 6;
_toxicChance = 1;
_bleedChance = 0;
_bloodpChance = 1;
_fatigueChance = 1;
_bleedAmount = 0;
_bloodpAmount = 3;
_canSee = true;
_ppEffect = 0;
};
case "Epoch_Cloak_F": {
_distance = 30;
_toxicChance = 0;
_bloodpChance = 0.9;
_fatigueChance = 0.5;
_bleedAmount = 66;
_bloodpAmount = 3;
_soundEffect = "cultist_nearby";
_canSee = !(lineIntersects[eyePos _this, aimPos player, _this, player]);
_ppEffect = 1;
};
};
if ((_this distance player) < _distance && _canSee) then {
_soundEffectIndex = EPOCH_sounds find _soundEffect;
if (_soundEffectIndex != -1) then {
_this say3D _soundEffect;
if (_soundEffectGlobal) then {
[player, _this, _soundEffectIndex, Epoch_personalToken] remoteExec ["EPOCH_server_handle_say3D",2];
};
};
if (random 1 < _toxicChance) then {
EPOCH_playerToxicity = (EPOCH_playerToxicity + (random(100 - EPOCH_playerImmunity))) min 100;
};
if (random 1 < _bleedChance) then {
player setBleedingRemaining((getBleedingRemaining player) + _bleedAmount);
};
if (random 1 < _bloodpChance) then {
EPOCH_playerBloodP = (EPOCH_playerBloodP + (_bloodpAmount + (EPOCH_playerBloodP - 100))) min 190;
if (_ppEffect == 1) then {
[] spawn{
_ppGrain = ppEffectCreate["filmGrain", 2005];
_ppChrom = ppEffectCreate["chromAberration", 2006];
_ppColor = ppEffectCreate["colorCorrections", 2007];
_ppBlur = ppEffectCreate["radialBlur", 2008];
_ppColor ppEffectAdjust[1, 1, 0, [1.5, -1, -1.5, 0.5], [5, 3.5, -5, -0.5], [-3, 5, -5, -0.5]];
_ppColor ppEffectCommit 5;
_ppChrom ppEffectAdjust[0.01, 0.01, true];
_ppChrom ppEffectCommit 5;
_ppBlur ppEffectAdjust[0.02, 0.02, 0.15, 0.15];
_ppBlur ppEffectCommit 5;
_ppGrain ppEffectAdjust[0.1, -1, 0.05, 0.05, 2, false];
_ppGrain ppEffectCommit 1;
_ppGrain ppEffectEnable true;
_ppChrom ppEffectEnable true;
_ppColor ppEffectEnable true;
_ppBlur ppEffectEnable true;
uiSleep 2;
_ppColor ppEffectAdjust[1, 1, -0.01, [0.0, 0.0, 0.0, 0.0], [1.5, 1, 1.2, 0.6], [0.199, 0.587, 0.114, 0.20]];
_ppColor ppEffectCommit 5;
_ppChrom ppEffectAdjust[0, 0, true];
_ppChrom ppEffectCommit 5;
_ppBlur ppEffectAdjust[0, 0, 0, 0];
_ppBlur ppEffectCommit 5;
uiSleep 5;
ppEffectDestroy[_ppGrain, _ppChrom, _ppColor, _ppBlur];
};
};
};
if (random 1 < _fatigueChance) then {
player setFatigue 1;
};
};
};