Epoch/Sources/epoch_code/compile/functions/EPOCH_fnc_addItemOverflow.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
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fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

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also reworked build script for more options

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* remove old BEC plugin

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* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

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* 0.3.8.0317

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changelog update tba

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* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
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loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

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removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Epoch add item with overflow
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_addItemOverflow.sqf
Example:
_fish call EPOCH_fnc_addItemOverflow;
Parameter(s):
_this select 0: STRING - Item Class
_this select 1: NUMBER - (Optional) Ammo count
Returns:
BOOL
*/
private ["_wHPos","_wH","_nearByHolder"];
params [["_item","",[""]],["_count",0]];
if (player canAdd _item) then {
if (_count >= 1) then {
player addMagazine [_item, _count];
} else {
player addItem _item;
};
} else {
_wH = objNull;
_nearByHolder = nearestObjects [position player,["groundWeaponHolder"],3];
if (_nearByHolder isEqualTo []) then {
_wHPos = player modelToWorld [0,1,0];
if (surfaceIsWater _wHPos) then {
_wHPos = ASLToATL _wHPos;
};
_wH = createVehicle ["groundWeaponHolder",_wHPos, [], 0, "CAN_COLLIDE"];
} else {
_wH = _nearByHolder select 0;
};
if (_count >= 1) then {
_wh addMagazineAmmoCargo[_item, 1, _count];
} else {
_wh addItemCargoGlobal [_item,1];
};
};
true