Epoch/Sources/epoch_code/compile/functions/EPOCH_fnc_findSapperStalkLocation.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

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* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

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* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Andrew Gregory - EpochMod.com
Contributors:
Description:
Picks a random spot relative to the target with some randomness. (Unused)
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_findSapperStalkLocation.sqf
Example:
_moveTo = [_centre, _min_distance, _max_distance, _height, _onRoad] call EPOCH_fnc_findSafePos;
Parameter(s):
_this select 0: SCALAR - Maximum distance to choose point
_this select 1: SCALAR - Minimum distance to choose point
_this select 2: SCALAR - Spread of arc in degrees relative to _unitIn. Is randomised to add fuzziness to final location.
_this select 3: OBJECT - Unit, player, vehicle etc.
_this select 4: SCALAR - Offset initial angle, allows to pick position to the side of _unitIn with -90 or 90.
_this select 5: OBJECT - Target to use for relative position from _unitIn. Allows to pick a position left of _trgtin for example. [optional: default false]
Returns:
ARRAY
*/
private ["_dir","_dirTo","_rnd","_pos","_dist"];
params ["_maxIn","_minIn","_arcIn","_unitIn","_offset","_trgtIn"];
_dirTo = (position _unitIn) getDir (position _trgtIn);
_rnd = _offset - (random _arcIn);
_pos = getPosATL _trgtIn;
_dist = ((random (_maxIn - _minIn)) + _minIn) max _minIn;
_dir = _dirTo - _rnd;
if (_dir<0) then {_dir = _dir + 360};
// Return
[(_pos select 0) + (_dist*(sin _dir)), (_pos select 1) + (_dist*(cos _dir)), _pos select 2]