Epoch/Sources/epoch_code/compile/setup/EPOCH_client_publicEH.sqf
vbawol 87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00

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/*
Author: Aaron Clark - EpochMod.com
Contributors:
Description:
Custom RE handler with random variables
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/setup/EPOCH_client_publicEH.sqf
Example:
["aset","agte","eage",...] call EPOCH_client_publicEH;
Parameter(s):
_this select 0: STRING - main random string to listen for events
_this select 1+: random strings
Returns:
NOTHING
call compile ("
EPOCH_"+(_this select 0)+" = {
_data = (_this select 1);
switch (_this select 0) do {
case "+str(_this select 1)+": { EPOCH_bankBalance = _data; };
case "+str(_this select 2)+": { Epoch_my_Group = []; Epoch_my_GroupUID = '' };
case "+str(_this select 3)+": { Epoch_my_Group = _data; call EPOCH_Group_update };
case "+str(_this select 4)+": { Epoch_my_GroupUID = _data };
case "+str(_this select 5)+": { {missionNamespace setVariable[format['EPOCH_player%1', _x], EPOCH_defaultVars select(EPOCH_customVars find _x)]} forEach['Temp','Hunger','Thirst','Toxicity','Stamina','HitPoints','BloodP','Alcohol','Radiation']};
case "+str(_this select 6)+": { EPOCH_TRADE_COMPLETE = _data };
};
};
");
*/