Epoch/Sources/epoch_code/init
He-Man 8ab05047e9 Simulation tweaks
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
..
both_init.sqf Simulation tweaks 2017-11-30 22:59:29 +01:00
client_init.sqf Make Nuisance by shooting configureable 2017-11-15 21:53:14 +01:00
fn_init.sqf more cleanup and privates 2017-05-02 08:28:52 -05:00
fn_postinit.sqf 0.4 b602 2016-09-08 12:09:58 -05:00