Epoch/Sources/epoch_server/compile
He-Man 8ab05047e9 Simulation tweaks
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
..
epoch_antagonists more private updates 2017-05-01 19:23:00 -05:00
epoch_bases Simulation tweaks 2017-11-30 22:59:29 +01:00
epoch_group optimize remoteexec usage for multiple targets 2017-10-03 09:11:18 -05:00
epoch_grouptemp optimize remoteexec usage for multiple targets 2017-10-03 09:11:18 -05:00
epoch_looting Missed variable rename 2017-11-20 21:31:53 +01:00
epoch_missions fixed invaild format for missionComms params 2017-05-01 14:36:51 -05:00
epoch_player Simulation tweaks 2017-11-30 22:59:29 +01:00
epoch_server Simulation tweaks 2017-11-30 22:59:29 +01:00
epoch_traders complete todo with aiTables config entry 2017-10-31 21:52:47 -05:00
epoch_trading corrections 2017-09-24 17:00:52 -05:00
epoch_vehicle Simulation tweaks 2017-11-30 22:59:29 +01:00