mirror of
https://github.com/EpochModTeam/Epoch.git
synced 2024-08-30 18:22:13 +00:00
ec192de482
Create new Playerobject first on respawn marker and move Player + Playerobject at least together to final position. Seems to help against login issues as loadout is more accurate broadcasted to client. |
||
---|---|---|
.. | ||
epoch_code | ||
epoch_config | ||
epoch_server | ||
epoch_server_core | ||
epoch_server_debris_event | ||
epoch_server_events | ||
epoch_server_settings | ||
epoch_server_vip_event | ||
mpmissions | ||
description.ext |