Epoch/Sources/epoch_server
He-Man ec192de482 Create new Player alwas at respawn first
Create new Playerobject first on respawn marker and move Player +
Playerobject at least together to final position.
Seems to help against login issues as loadout is more accurate
broadcasted to client.
2018-03-19 16:53:26 +01:00
..
compile Create new Player alwas at respawn first 2018-03-19 16:53:26 +01:00
init InFront TP toggle fix 2018-03-05 20:20:29 +01:00
system Prevent Basebuilding Storages from Auto-Cleanup 2017-11-24 19:30:44 +01:00
build.hpp b826 2017-08-07 18:53:00 -05:00
config.cpp events overhaul 2017-11-12 17:39:03 -06:00
license.txt 0.3.7.021 2016-01-12 20:53:57 -06:00
treeView.txt b826 2017-08-07 18:53:00 -05:00