GMS_RC/@GMS/addons/GMS/Compiles/Missions/fn_spawnMissionHelis.sqf
Ghostrider [GRG] d4a7542d5f Added Support for Static Missions
And tweaked some code
And Fixed one bug with spawning aircraft.
2023-09-25 15:54:52 -04:00

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/*
GMS_fnc_spawnMissionHelis
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
params[
["_coords",[0,0,0]],
["_missionHelis",[]],
["_difficulty","Red"],
["_uniforms",[]],
["_headgear",[]],
["_vests",[]],
["_backpacks",[]],
["_weaponList",[]],
["_sideArms",[]]
];
private _helis = [];
private _units = [];
//diag_log format["_spawnMissionHelis (19): GMS_monitoringInitPass = %3 | count _missionHelis = %1 | _missionHelis = %2",count _missionHelis,_missionHelis, GMS_monitoringInitPass];
{
_x params["_heli","_relPos","_direction"];
private _noCrew = [_heli,false] call BIS_fnc_crewCount;
private _spawnPos = _coords vectorDiff _relPos;
#define patrolArea [1000,1000]
private _crewGroup = [_spawnPos,_noCrew,_difficulty,patrolArea,_uniforms,_headGear,_vests,_backpacks,_weaponList, _sideArms] call GMS_fnc_spawnGroup;
_crewGroup setVariable["GMS_group",true];
_units append (units _crewGroup);
//diag_log format["_spawnMissionHelis(27): _noCrew = %1 | _crewGroup = %2| _heil = %3 | _relPos = %4",_noCrew, _crewGroup, _heli, _relPos];
#define heliDir 0
#define heliHeight 100
#define heliRemoveFuel 0.2
#define heliDamage 0.5
#define vehHitCode [GMS_fnc_vehicleHit]
#define vehKilledCode [GMS_fnc_vehicleKilled]
private _releaseToPlayers = GMS_allowClaimVehicle;
// GMSCore_fnc_spawnPatrolAircraft returns the vehicle object spawned (_aircraft)
/*
params[
["_className",""],
["_group",grpNull],
["_pos",[0,0,0]],
["_dir",0],
["_height",0],
["_disable",0], // damage value set to this value if less than this value when all crew are dead
["_removeFuel",0.2], // uel set to this value when all crew dead
["_releaseToPlayers",true],
["_deleteTimer",300],
["_vehHitCode",[]],
["_vehKilledCode",[]]
];
*/
private _aircraft = [_heli,_crewGroup,_spawnPos,_direction,heliHeight,heliDamage,heliRemoveFuel,_releaseToPlayers,GMS_vehicleDeleteTimer,vehHitCode,vehKilledCode] call GMSCore_fnc_spawnPatrolAircraft;
_helis pushBack _aircraft;
} forEach _missionHelis;
diag_log format["_spawnMissionHelis: GMS_spawnHelisPass = %1 | GMS_monitorTriggered = %2",GMS_spawnHelisPass, GMS_monitorTriggered];
diag_log format["_spawnMissionHelis: GMS_playerIsNear = %1 | GMS_aiKilled = %2", GMS_playerIsNear, GMS_aiKilled];
GMS_spawnHelisPass = GMS_spawnHelisPass + 1;
[_helis,_units]