GMS_RC/@GMS/addons/GMS/Missions/Statics/saltflatsone.sqf
Ghostrider [GRG] 315aaa67a8 Build 267 - Version 7.162
REQUIRES GMSCore
	version = 1.053;
	build = 36;
	buildDate = "10-01-23";

Or Later
2023-10-02 20:05:16 -04:00

158 lines
4.5 KiB
Plaintext

/*
Dynamic Mission Generated
Using 3DEN Plugin for GMS by Ghostrider
GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
By Ghostrider-GRG-
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
#include "\GMS\Missions\GMS_privateVars.sqf"
_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
_markerLabel = "";
_markerType = ["ELLIPSE",[150,150],"GRID"];
_markerColor = "";
_markerMissionName = "TODO: Set this to an appropriate name";
_startMsg = "TODO: Change approiately";
_endMsg = "TODO: Change Appropriately";
_markerMissionName = "";
_crateLoot = GMS_BoxLoot_Blue;
_lootCounts = GMS_lootCountsBlue;
_garrisonedBuilding_ATLsystem = [
];
/*
Dynamic Mission Generated
Using 3DEN Plugin for GMS by Ghostrider
GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
By Ghostrider-GRG-
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
#include "\GMS\Missions\GMS_privateVars.sqf"
_difficulty = "Blue";
_chanceMissionSpawned = 1;
_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
_markerLabel = "";
_markerType = ["ELLIPSE",[50,50],"FDiagonal"];
_markerColor = "ColorWEST";
_markerMissionName = "TODO: Set this to an appropriate name";
_startMsg = "TODO: Change approiately";
_endMsg = "TODO: Change Appropriately";
_markerMissionName = "";
_crateLoot = GMS_BoxLoot_Blue;
_lootCounts = GMS_lootCountsBlue;
/*
Dynamic Mission Generated
Using 3DEN Plugin for GMS by Ghostrider
GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
By Ghostrider-GRG-
*/
#include "\GMS\Compiles\Init\GMS_defines.hpp"
#include "\GMS\Missions\GMS_privateVars.sqf"
_difficulty = "Blue";
_chanceMissionSpawned = 1;
_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
_markerLabel = "any";
_markerType = ["ELLIPSE",[50,50],"FDiagonal"];
_markerColor = "ColorWEST";
_markerMissionName = "TODO: Set this to an appropriate name";
_startMsg = "TODO: Change approiately";
_endMsg = "TODO: Change Appropriately";
_crateLoot = GMS_BoxLoot_Blue;
_lootCounts = GMS_lootCountsBlue;
_missionLandscape = [
["RoadCone_L_F",[-0.00390625,-0.0507813,0.00721931],0,[true,true]],
["Land_MedicalTent_01_aaf_generic_closed_F",[31.8184,17.293,0.0235133],0,[true,true]],
["Land_Research_HQ_F",[17.0625,-18.8281,-0.000879526],0,[true,true]],
["Land_BagBunker_Large_F",[-29.0078,-17.4941,0.0101435],0,[true,true]]
];
_simpleObjects = [
];
_missionLootVehicles = [
];
_missionPatrolVehicles = [
["B_MRAP_01_F",[-4.84375,-26.1211,0.000152588],0]
];
_submarinePatrolParameters = [
];
_airPatrols = [
//["B_Heli_Light_01_dynamicLoadout_F",[50.4258,2.28125,0.000233173],0]
];
_missionEmplacedWeapons = [
["B_HMG_01_high_F",[21.4336,-16.1445,3.11827],0],
["B_HMG_01_high_F",[-30.9922,-18.9863,0.202087],0],
["B_HMG_01_high_F",[-34.4316,32.7754,-0.00714135],141.66],
["B_HMG_01_high_F",[-22.7617,40.4707,1.05355],166.401]
];
_missionGroups = [
// [[-33.5879,26.9922,0.00262976],3,6,"Blue"]
];
_missionGarrisonedGroups = [
[[-26.6816,45.0723,1.06332],0,"Blue",""],
[[21.418,-13.9297,1.14033],266.755,"Blue",""]
];
_scubaGroupParameters = [
];
_missionLootBoxes = [
];
/*
Use the parameters below to customize your mission - see the template or blck_configs.sqf for details about each them
*/
_chanceHeliPatrol = 0;
_noChoppers = 1;
_missionHelis = GMS_patrolHelisBlue;
_chancePara = GMS_chanceParaBlue;
_noPara = 0;
_paraTriggerDistance = 400;
_chanceLoot = 0.0;
_paraLoot = GMS_BoxLoot_Blue;
_paraLootCounts = GMS_lootCountsBlue;
_missionLandscapeMode = "precise";
_uniforms = GMS_SkinList;
_headgear = GMS_headgear;
_vests = GMS_vests;
_backpacks = GMS_backpacks;
_sideArms = GMS_Pistols;
//_spawnCratesTiming = "atMissionEndGround";
//_loadCratesTiming = "atMissionCompletion";
//_endCondition = playerNear;
_minNoAI = 0;
_maxNoAI = 0;
_noAIGroups = 0;
_noVehiclePatrols = 1;
_noEmplacedWeapons = 1;
_submarinePatrols = 0; // Default number of submarine patrols at pirate missions
_scubaPatrols = 0; // Default number of scuba diver patrols at pirate missions
#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf";