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https://github.com/Ghostrider-DbD-/GMS_RC.git
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315aaa67a8
REQUIRES GMSCore version = 1.053; build = 36; buildDate = "10-01-23"; Or Later
158 lines
4.5 KiB
Plaintext
158 lines
4.5 KiB
Plaintext
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/*
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Dynamic Mission Generated
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Using 3DEN Plugin for GMS by Ghostrider
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GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
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By Ghostrider-GRG-
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\GMS\Missions\GMS_privateVars.sqf"
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_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
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_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
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_markerLabel = "";
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_markerType = ["ELLIPSE",[150,150],"GRID"];
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_markerColor = "";
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_markerMissionName = "TODO: Set this to an appropriate name";
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_startMsg = "TODO: Change approiately";
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_endMsg = "TODO: Change Appropriately";
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_markerMissionName = "";
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_crateLoot = GMS_BoxLoot_Blue;
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_lootCounts = GMS_lootCountsBlue;
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_garrisonedBuilding_ATLsystem = [
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];
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/*
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Dynamic Mission Generated
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Using 3DEN Plugin for GMS by Ghostrider
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GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
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By Ghostrider-GRG-
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\GMS\Missions\GMS_privateVars.sqf"
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_difficulty = "Blue";
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_chanceMissionSpawned = 1;
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_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
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_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
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_markerLabel = "";
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_markerType = ["ELLIPSE",[50,50],"FDiagonal"];
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_markerColor = "ColorWEST";
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_markerMissionName = "TODO: Set this to an appropriate name";
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_startMsg = "TODO: Change approiately";
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_endMsg = "TODO: Change Appropriately";
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_markerMissionName = "";
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_crateLoot = GMS_BoxLoot_Blue;
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_lootCounts = GMS_lootCountsBlue;
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/*
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Dynamic Mission Generated
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Using 3DEN Plugin for GMS by Ghostrider
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GMS 3DEN Plugin Version 1.1 : Build 16 : Build Date 09/23/23
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By Ghostrider-GRG-
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*/
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#include "\GMS\Compiles\Init\GMS_defines.hpp"
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#include "\GMS\Missions\GMS_privateVars.sqf"
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_difficulty = "Blue";
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_chanceMissionSpawned = 1;
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_defaultMissionLocations = [[22815.9,17109.1,-2.7895e-005]];
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_maxMissionRespawns = -1; // Chage this to either zero for no respawns or a positive number if you want to limit the number of times a mission spawns at the same location
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_markerLabel = "any";
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_markerType = ["ELLIPSE",[50,50],"FDiagonal"];
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_markerColor = "ColorWEST";
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_markerMissionName = "TODO: Set this to an appropriate name";
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_startMsg = "TODO: Change approiately";
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_endMsg = "TODO: Change Appropriately";
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_crateLoot = GMS_BoxLoot_Blue;
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_lootCounts = GMS_lootCountsBlue;
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_missionLandscape = [
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["RoadCone_L_F",[-0.00390625,-0.0507813,0.00721931],0,[true,true]],
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["Land_MedicalTent_01_aaf_generic_closed_F",[31.8184,17.293,0.0235133],0,[true,true]],
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["Land_Research_HQ_F",[17.0625,-18.8281,-0.000879526],0,[true,true]],
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["Land_BagBunker_Large_F",[-29.0078,-17.4941,0.0101435],0,[true,true]]
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];
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_simpleObjects = [
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];
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_missionLootVehicles = [
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];
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_missionPatrolVehicles = [
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["B_MRAP_01_F",[-4.84375,-26.1211,0.000152588],0]
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];
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_submarinePatrolParameters = [
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];
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_airPatrols = [
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//["B_Heli_Light_01_dynamicLoadout_F",[50.4258,2.28125,0.000233173],0]
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];
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_missionEmplacedWeapons = [
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["B_HMG_01_high_F",[21.4336,-16.1445,3.11827],0],
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["B_HMG_01_high_F",[-30.9922,-18.9863,0.202087],0],
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["B_HMG_01_high_F",[-34.4316,32.7754,-0.00714135],141.66],
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["B_HMG_01_high_F",[-22.7617,40.4707,1.05355],166.401]
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];
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_missionGroups = [
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// [[-33.5879,26.9922,0.00262976],3,6,"Blue"]
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];
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_missionGarrisonedGroups = [
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[[-26.6816,45.0723,1.06332],0,"Blue",""],
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[[21.418,-13.9297,1.14033],266.755,"Blue",""]
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];
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_scubaGroupParameters = [
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];
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_missionLootBoxes = [
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];
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/*
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Use the parameters below to customize your mission - see the template or blck_configs.sqf for details about each them
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*/
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_chanceHeliPatrol = 0;
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_noChoppers = 1;
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_missionHelis = GMS_patrolHelisBlue;
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_chancePara = GMS_chanceParaBlue;
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_noPara = 0;
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_paraTriggerDistance = 400;
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_chanceLoot = 0.0;
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_paraLoot = GMS_BoxLoot_Blue;
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_paraLootCounts = GMS_lootCountsBlue;
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_missionLandscapeMode = "precise";
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_uniforms = GMS_SkinList;
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_headgear = GMS_headgear;
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_vests = GMS_vests;
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_backpacks = GMS_backpacks;
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_sideArms = GMS_Pistols;
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//_spawnCratesTiming = "atMissionEndGround";
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//_loadCratesTiming = "atMissionCompletion";
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//_endCondition = playerNear;
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_minNoAI = 0;
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_maxNoAI = 0;
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_noAIGroups = 0;
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_noVehiclePatrols = 1;
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_noEmplacedWeapons = 1;
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_submarinePatrols = 0; // Default number of submarine patrols at pirate missions
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_scubaPatrols = 0; // Default number of scuba diver patrols at pirate missions
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#include "\GMS\Compiles\Missions\GMS_fnc_missionSpawner.sqf"; |