Player relations had to be altered to be compatible with Epoch configuration.
This commit is contained in:
Teh Dango 2017-10-25 22:14:07 -04:00
parent 40edfffd27
commit 6989d1db31
3 changed files with 14 additions and 15 deletions

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sarge.pbo

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@ -7,10 +7,9 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com
https://github.com/Teh-Dango
*/
private ["_worldname","_startx","_starty","_gridsize_x","_gridsize_y","_gridwidth","_markername","_triggername","_trig_act_stmnt","_trig_deact_stmnt","_trig_cond","_check","_script_handler","_legendname"];
@ -26,18 +25,19 @@ createCenter RESISTANCE;
createCenter CIVILIAN;
// unfriendly AI bandits
EAST setFriend [EAST, 1];
EAST setFriend [CIVILIAN, 1];
EAST setFriend [WEST, 0];
EAST setFriend [RESISTANCE, 0];
RESISTANCE setFriend [EAST, 0];
RESISTANCE setFriend [CIVILIAN, 0];
RESISTANCE setFriend [WEST, 0];
RESISTANCE setFriend [RESISTANCE, 0];
// Players
RESISTANCE setFriend [EAST, 0];
RESISTANCE setFriend [WEST, 1];
EAST setFriend [RESISTANCE, 1];
WEST setFriend [RESISTANCE, 1];
// friendly AI
WEST setFriend [EAST, 0];
WEST setFriend [RESISTANCE, 1];
WEST setFriend [WEST, 1];
WEST setFriend [EAST, 1];
// Lets hope this helps with the AI's view of object locality
/* waituntil {(!isNil "PublicServerIsLoaded")};

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@ -7,10 +7,9 @@
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Modded for Arma 3: Epoch Mod
Changes: Dango
https://www.hod-servers.com
https://www.hod-servers.com
Tips:
- All time formats are configured in seconds
@ -18,7 +17,7 @@
- Secondary AI skills can be decimal values i.e. 0.23
- Lower time intervals for detections require more CPU resources
*/
SAR_version = "2.2.4";
SAR_version = "2.2.6";
SAR_HC = true; // If there is no HC it will spawn on server automatically
// TODO: Create dynamic map support for any map
@ -292,8 +291,8 @@ SAR_heli_type = ["B_Heli_Light_01_stripped_F"];
/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
/* -------------------------------- Do Not Edit Below. If you do the AI will not work properly. -------------------------------- */
SAR_AI_friendly_side = RESISTANCE;
SAR_AI_unfriendly_side = EAST;
SAR_AI_friendly_side = WEST;
SAR_AI_unfriendly_side = RESISTANCE;
SAR_AI_monitor = [];
SAR_leader_number = 0;