mirror of
https://github.com/Teh-Dango/Sarge-AI.git
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1218f04f15
Pushing this due to the greatly improved HC logic compared to the current logic. This minor update includes a new variable to control kill messages and track AI kills.
48 lines
2.5 KiB
Plaintext
48 lines
2.5 KiB
Plaintext
/*
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# Original #
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Sarge AI System 1.5
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Created for Arma 2: DayZ Mod
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Author: Sarge
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https://github.com/Swiss-Sarge
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# Fork #
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Sarge AI System 2.0+
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Modded for Arma 3: Exile Mod
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Changes: Dango
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http://www.hod-servers.com
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*/
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2.1.5 Changes
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>[Update] Improved HC spawning logic to provide a better HC experience.
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[New] AI backpacks have been added and should no longer spawn with items.
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[New] AI will now have a sidearm in addition to their main weapon.
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[New] Added more clothing options to all AI to improve asthetics.
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>[New] Added a variable to control the Sarge AI system chat messages.
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[New] Added a variable to control the AI's ability to speak and use side chat.
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>[New] Added a persistent variable to track friendly and hostile kills.
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[Fix] Fixed a bug that caused some friendly AI to appear as a bandit.
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2.1.0 Changes
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[Removed] The experience system for the AI has been removed.
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[Removed] SHK pos was removed since the latest UPSMON already provides the functionality.
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[Removed] The vehicle fix has been removed as it is no longer required for sarge ai.
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[Removed] The group monitor function was removed becuase it was not serving much of a purpose.
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[Removed] The custom random selection function was removed and replaced with the BIS function.
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[Removed] AI skills have been removed and will be adjusted according to the mission settings for now.
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[New] An updated version of the UPSMON feature has replaced the outdated Arma 2 version.
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[Fix] A fix has been applied to prevent territory guards from spawning inside of objects such as boulders and rocks.
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[Fix] Updated UPSMON string paramters to use Arma 3 functions rather than the older Arma 2 versions.
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2.0.5 Changes
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[Fix] Added a catch to ensure variables are established before they are called to prevent log spamming.
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[Fix] Fixed an issue where static spawns woudl not be loaded if the map did not support dynamic spawns.
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[Change] Headless client is currently being reviewed and is disabled. This will also ensure the player respect rewads/penalties will work.
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2.0.4 Changes
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[New] Added a catch for maps that are not supported currently. Dynamic spawns will be disabled but static spawns will not be affected.
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[Change] Vehicle fix has been disabled as it may no longer be needed.
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[Bug] Respect rewards and penalties are not currently saving to the database when using the headless client.
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2.0.3 Changes
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[Fixed] Resolved an issue with variable SAR_Heli_Shield.
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[Fixed] Resolved an issue with variable SAR_Circle. |