Sarge-AI/readme.txt
Teh Dango 1218f04f15 2.1.1
Pushing this due to the greatly improved HC logic compared to the
current logic. This minor update includes a new variable to control kill
messages and track AI kills.
2016-04-02 12:18:10 -04:00

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/*
# Original #
Sarge AI System 1.5
Created for Arma 2: DayZ Mod
Author: Sarge
https://github.com/Swiss-Sarge
# Fork #
Sarge AI System 2.0+
Modded for Arma 3: Exile Mod
Changes: Dango
http://www.hod-servers.com
*/
2.1.5 Changes
>[Update] Improved HC spawning logic to provide a better HC experience.
[New] AI backpacks have been added and should no longer spawn with items.
[New] AI will now have a sidearm in addition to their main weapon.
[New] Added more clothing options to all AI to improve asthetics.
>[New] Added a variable to control the Sarge AI system chat messages.
[New] Added a variable to control the AI's ability to speak and use side chat.
>[New] Added a persistent variable to track friendly and hostile kills.
[Fix] Fixed a bug that caused some friendly AI to appear as a bandit.
2.1.0 Changes
[Removed] The experience system for the AI has been removed.
[Removed] SHK pos was removed since the latest UPSMON already provides the functionality.
[Removed] The vehicle fix has been removed as it is no longer required for sarge ai.
[Removed] The group monitor function was removed becuase it was not serving much of a purpose.
[Removed] The custom random selection function was removed and replaced with the BIS function.
[Removed] AI skills have been removed and will be adjusted according to the mission settings for now.
[New] An updated version of the UPSMON feature has replaced the outdated Arma 2 version.
[Fix] A fix has been applied to prevent territory guards from spawning inside of objects such as boulders and rocks.
[Fix] Updated UPSMON string paramters to use Arma 3 functions rather than the older Arma 2 versions.
2.0.5 Changes
[Fix] Added a catch to ensure variables are established before they are called to prevent log spamming.
[Fix] Fixed an issue where static spawns woudl not be loaded if the map did not support dynamic spawns.
[Change] Headless client is currently being reviewed and is disabled. This will also ensure the player respect rewads/penalties will work.
2.0.4 Changes
[New] Added a catch for maps that are not supported currently. Dynamic spawns will be disabled but static spawns will not be affected.
[Change] Vehicle fix has been disabled as it may no longer be needed.
[Bug] Respect rewards and penalties are not currently saving to the database when using the headless client.
2.0.3 Changes
[Fixed] Resolved an issue with variable SAR_Heli_Shield.
[Fixed] Resolved an issue with variable SAR_Circle.