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config_override.cpp >> config.cpp
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@ -1,15 +1,36 @@
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class CfgPatches
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{
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class exile_vemf_reloaded_config
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{
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units[] = {};
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requiredAddons[] = {"exile_server"};
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fileName = "exile_vemf_reloaded_config.pbo";
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author = "IT07";
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};
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};
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#include "CfgPatches.hpp"
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class CfgVemfReloadedOverrides
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{
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#include "config_override.cpp"
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};
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/*
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File: config.cpp
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Description: put all of the settings you always change in here and simply keep this pbo. Then you don't have to redo all your changes to the config.cpp everytime
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Description 2: the only thing you will have to do now is simply check the CHANGELOG.md on GitHub everytime there is an update to check if there are any deprecated settings
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Description 3: instead of changing the config.cpp settings everytime, just add your changes here. Saves a lot of time. Yes you are welcome you lucky bastard
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Note: it is extremely difficult for a coder to explain with text how to do this so I have put a few examples in this file instead
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Note 2: the already present lines below line 10 are just examples so feel free to delete them
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*/
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// Put all the settings you want to override below this line
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/*
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debugMode = 2; // Overrides CfgVemfReloaded >> debugMode
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maxGlobalMissions = 5; // Overrides CfgVemfReloaded >> maxGlobalMissions
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minServerFPS = 5; // Overrides CfgVemfReloaded >> minServerFPS
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class crateLoot
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{
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primarySlotsMax = 3; // Overrides CfgVemfReloaded >> crateLoot >> primarySlotsMax
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primarySlotsMin = 1; // Overrides CfgVemfReloaded >> crateLoot >> primarySlotsMin
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};
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class locationBlackLists
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{ // NOTE: If the map you use is not listed below, simply add it by yourself or put the locations you want to blacklist into the locations array of the Other class
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class Altis
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{
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locations[] = {}; // Overrides CfgVemfReloaded >> locationBlackLists >> Altis >> locations
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};
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};
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class aiGear
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{
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aiPistols[] = {"hgun_ACPC2_F","hgun_Rook40_F"}; // Overrides CfgVemfReloaded >> aiGear >> aiPistols
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};
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*/
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}; // Do not touch this line
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