See Changelog
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@ -61,7 +61,7 @@ switch (_blck_WorldName) do
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case "tavi":{blck_mapCenter = [10370, 11510, 0];blck_mapRange = 14090;};
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case "lingor":{blck_mapCenter = [4400, 4400, 0];blck_mapRange = 4400;};
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case "takistan":{blck_mapCenter = [5500, 6500, 0];blck_mapRange = 5000;};
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case "lythium":{blck_mapCenter = [10000,10000,0];blck_mapRange = 6000;};
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case "lythium":{blck_mapCenter = [10000,10000,0];blck_mapRange = 8500;};
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default {_blck_WorldName = "default";blck_mapCenter = [6322,7801,0]; blck_mapRange = 6000};
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};
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@ -101,7 +101,7 @@ _scubaGroupParameters = [
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// These are surface patrols.
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_vehiclePatrolParameters = [
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// ["B_MRAP_01_hmg_F",[27.8945,100.275,0],0,[true,false]],
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["B_T_Boat_Armed_01_minigun_F",[1.21094,1.01465,0],0]
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["B_T_Boat_Armed_01_minigun_F",[2,2,0],0]
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//["B_T_Boat_Transport_01_F",[16.7676,43.083,-0.00134277],"red",4, 75,60]
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]; //[ ["vehicleClassName",[px,py,pz] /* center of patrol area */, difficulty /* blue, red etc*/, patrol radius] ]
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// When this array is empty, vehicle patrols will be scattered randomely around the mission.
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@ -110,7 +110,7 @@ _vehiclePatrolParameters = [
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_submarinePatrolParameters = [
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//
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//["B_SDV_01_F",[22584.9,15304.8,-6.14801],"red",4, 75,0],
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["B_SDV_01_F",[-1.0215,-1.4219,-1.5],0]
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["B_SDV_01_F",[-2,-2,-1.5],0]
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];
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_missionemplacedweapons = [
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@ -8,6 +8,13 @@ Ideas or code from that by Vampire and KiloSwiss have been used for certain func
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Significant Changes:
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=====================
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Version 1.79, Build 110
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Added: Map-specific information for Lythium.
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Added: (in process) When blck_showCountOfAliveAI = true; The number of alive AI at a mission will be displayed by the mission marker.
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Fixed: several issues with dynamic UMS missions.
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Changed: Please replace the debug folder in your mission PBO with the updated one found on the github.
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[removed all scripts for markers from mission\debug. These are now located in custom_server\compiles\functions.]
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Version 6.78 Build 107
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Fixed: blck_baseSkill is now used properly to set skill of units.
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Added: Units assemble in formation when spawned.
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