See Changelog

This commit is contained in:
Ghostrider-DbD- 2018-02-02 18:35:03 -05:00
parent a118001c94
commit 0455ae5929
3 changed files with 10 additions and 3 deletions

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@ -61,7 +61,7 @@ switch (_blck_WorldName) do
case "tavi":{blck_mapCenter = [10370, 11510, 0];blck_mapRange = 14090;};
case "lingor":{blck_mapCenter = [4400, 4400, 0];blck_mapRange = 4400;};
case "takistan":{blck_mapCenter = [5500, 6500, 0];blck_mapRange = 5000;};
case "lythium":{blck_mapCenter = [10000,10000,0];blck_mapRange = 6000;};
case "lythium":{blck_mapCenter = [10000,10000,0];blck_mapRange = 8500;};
default {_blck_WorldName = "default";blck_mapCenter = [6322,7801,0]; blck_mapRange = 6000};
};

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@ -101,7 +101,7 @@ _scubaGroupParameters = [
// These are surface patrols.
_vehiclePatrolParameters = [
// ["B_MRAP_01_hmg_F",[27.8945,100.275,0],0,[true,false]],
["B_T_Boat_Armed_01_minigun_F",[1.21094,1.01465,0],0]
["B_T_Boat_Armed_01_minigun_F",[2,2,0],0]
//["B_T_Boat_Transport_01_F",[16.7676,43.083,-0.00134277],"red",4, 75,60]
]; //[ ["vehicleClassName",[px,py,pz] /* center of patrol area */, difficulty /* blue, red etc*/, patrol radius] ]
// When this array is empty, vehicle patrols will be scattered randomely around the mission.
@ -110,7 +110,7 @@ _vehiclePatrolParameters = [
_submarinePatrolParameters = [
//
//["B_SDV_01_F",[22584.9,15304.8,-6.14801],"red",4, 75,0],
["B_SDV_01_F",[-1.0215,-1.4219,-1.5],0]
["B_SDV_01_F",[-2,-2,-1.5],0]
];
_missionemplacedweapons = [

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@ -8,6 +8,13 @@ Ideas or code from that by Vampire and KiloSwiss have been used for certain func
Significant Changes:
=====================
Version 1.79, Build 110
Added: Map-specific information for Lythium.
Added: (in process) When blck_showCountOfAliveAI = true; The number of alive AI at a mission will be displayed by the mission marker.
Fixed: several issues with dynamic UMS missions.
Changed: Please replace the debug folder in your mission PBO with the updated one found on the github.
[removed all scripts for markers from mission\debug. These are now located in custom_server\compiles\functions.]
Version 6.78 Build 107
Fixed: blck_baseSkill is now used properly to set skill of units.
Added: Units assemble in formation when spawned.