Merge pull request #42 from Ghostrider-DbD-/Version-6.55-Build-38
Corrected Typos
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1658c2497b
@ -99,7 +99,8 @@ Last modified 8/1/15
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// Settings for Mission Vehicles.
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blck_useVehiclePatrols = true; // When true vehicles will be spawned at missions and will patrol the mission area.
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blck_killEmptyAIVehicles = false; // when true, the AI vehicle will be extensively damaged once all AI have gotten out.
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blck_AIPatrolVehicles = ["Exile_Car_Offroad_Armed_Guerilla01","Exile_Car_BTR40_MG_Green","Exile_Car_HMMWV_M134_Green","Exile_Car_HMMWV_M134_Desert"/*,"Exile_Car_HMMWV_M2_Green","Exile_Car_HMMWV_M2_Desert"*/]; // Type of vehicle spawned to defend AI bases
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blck_AIPatrolVehicles = ["Exile_Car_Offroad_Armed_Guerilla01","Exile_Car_Offroad_Armed_Guerilla02","Exile_Car_BTR40_MG_Green","Exile_Car_BTR40_MG_Camo","Exile_Car_HMMWV_M134_Green","Exile_Car_HMMWV_M134_Desert",/*"Exile_Car_HMMWV_M134_Desert","Exile_Car_HMMWV_M2_Desert",*/"B_LSV_01_armed_F"]; // Type of vehicle spawned to defend AI bases
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// AI STATIC WEAPON PARAMETERS
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blck_useStatic = true; // When true, AI will man static weapons spawned 20-30 meters from the mission center. These are very effective against most vehicles
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