More code optimization from HeMan
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@ -30,34 +30,36 @@ blck_fnc_sm_AddVehicle = compileFinal preprocessFileLineNumbers "\q\addons\cust
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blck_fnc_sm_AddAircraft = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_AddAircraft.sqf";
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blck_fnc_sm_AddEmplaced = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_AddEmplaced.sqf";
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*/
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blck_fnc_sm_monitorStaticUnits = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorStaticPatrols.sqf";
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blck_fnc_sm_monitorInfantry = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorInfantry.sqf";
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blck_fnc_sm_monitorScuba = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorScuba.sqf";
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blck_fnc_sm_monitorVehicles = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorVehicles.sqf";
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blck_fnc_sm_monitorAircraft = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorAircraft.sqf";
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blck_fnc_sm_monitorShips = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorShips.sqf";
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blck_fnc_sm_monitorSubs = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorSubs.sqf";
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blck_fnc_sm_monitorEmplaced = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorEmplaced.sqf";
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blck_fnc_sm_monitorGarrisonsASL = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorGarrisonsASL.sqf";
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blck_fnc_sm_monitorGarrisons_relPos = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorGarrisons_relPos.sqf";
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blck_fnc_sm_spawnVehiclePatrol = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnVehiclePatrol.sqf";
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blck_fnc_sm_spawnAirPatrol = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnAirPatrol.sqf";
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blck_fnc_sm_spawnEmplaced = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnEmplaced.sqf";
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//blck_fnc_sm_spawnInfantryPatrol = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_sm_spawnInfantryPatrol.sqf";
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blck_fnc_sm_missionPatrolMonitor = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorStaticPatrols.sqf";
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//blck_fnc_sm_checkForPlayerNearMission = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_checkForPlayerNearMission.sqf";
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blck_fnc_sm_spawnAirPatrols = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnAirPatrols.sqf";
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blck_fnc_sm_spawnEmplaceds = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnEmplaced.sqf";
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blck_fnc_sm_spawnInfantryPatrols = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnInfantryPatrols.sqf";
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blck_fnc_sm_spawnLootContainers = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnLootContainers.sqf";
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blck_fnc_sm_spawnObjects = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnObjects.sqf";
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blck_fnc_sm_spawnVehiclePatrols = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnVehiclePatrols.sqf";
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blck_fnc_sm_spawnBuildingGarrison_ASL = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnBuildingGarrisonASL.sqf";
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blck_fnc_sm_spawnBuildingGarrison_relPos = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnBuildingGarrison_relPos.sqf";
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blck_fnc_sm_spawnObjectASLVectorDirUp = compileFinal preprocessFileLineNumbers "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnObjectASLVectorDirUp.sqf";
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private _functions = [
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["blck_fnc_sm_monitorStaticUnits","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorStaticPatrols.sqf"],
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["blck_fnc_sm_monitorInfantry","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorInfantry.sqf"],
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["blck_fnc_sm_monitorScuba","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorScuba.sqf"],
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["blck_fnc_sm_monitorVehicles","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorVehicles.sqf"],
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["blck_fnc_sm_monitorAircraft","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorAircraft.sqf"],
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["blck_fnc_sm_monitorShips","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorShips.sqf"],
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["blck_fnc_sm_monitorSubs","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorSubs.sqf"],
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["blck_fnc_sm_monitorEmplaced","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorEmplaced.sqf"],
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["blck_fnc_sm_monitorGarrisonsASL","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorGarrisonsASL.sqf"],
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["blck_fnc_sm_monitorGarrisons_relPos","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorGarrisons_relPos.sqf"],
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["blck_fnc_sm_spawnVehiclePatrol","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnVehiclePatrol.sqf"],
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["blck_fnc_sm_spawnAirPatrol","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnAirPatrol.sqf"],
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["blck_fnc_sm_spawnEmplaced","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnEmplaced.sqf"],
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// ["blck_fnc_sm_spawnInfantryPatrol","\q\addons\custom_server\Missions\Static\Code\GMS_sm_spawnInfantryPatrol.sqf"],
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["blck_fnc_sm_missionPatrolMonitor","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_monitorStaticPatrols.sqf"],
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// ["blck_fnc_sm_checkForPlayerNearMission","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_checkForPlayerNearMission.sqf"],
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["blck_fnc_sm_spawnAirPatrols","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnAirPatrols.sqf"],
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["blck_fnc_sm_spawnEmplaceds","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnEmplaced.sqf"],
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["blck_fnc_sm_spawnInfantryPatrols","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnInfantryPatrols.sqf"],
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["blck_fnc_sm_spawnLootContainers","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnLootContainers.sqf"],
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["blck_fnc_sm_spawnObjects","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnObjects.sqf"],
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["blck_fnc_sm_spawnVehiclePatrols","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnVehiclePatrols.sqf"],
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["blck_fnc_sm_spawnBuildingGarrison_ASL","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnBuildingGarrisonASL.sqf"],
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["blck_fnc_sm_spawnBuildingGarrison_relPos","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnBuildingGarrison_relPos.sqf"],
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["blck_fnc_sm_spawnObjectASLVectorDirUp","\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_spawnObjectASLVectorDirUp.sqf"]
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];
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{
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_x params ["_name","_path"];
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missionnamespace setvariable [_name,compileFinal preprocessFileLineNumbers _path];
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} foreach _functions;
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diag_log "[blckeagls] GMS_sm_init_functions.sqf <Variables Defined and Functions Loaded>";
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blck_sm_functionsLoaded = true;
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@ -16,10 +16,10 @@ private ["_staticMissions"];
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_staticMissions = [
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// [mod (Epoch, Exile), map (Altis, Tanoa etc), mission center, eg [10445,2014,0], filename.sqf (name of static mission template for that mission)];
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//["Epoch","Altis","template.sqf"],
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//["Epoch","Altis","staticMissionExample2_Epoch.sqf"],
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["Epoch","Altis","staticMissionExample2_Epoch.sqf"],
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//["Epoch","Altis","destroyer.sqf"],
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//["Exile","Altis","template.sqf"],
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//["Exile","Altis","staticMissionExample2_Exile.sqf"]
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["Exile","Altis","staticMissionExample2_Exile.sqf"]
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];
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diag_log "[blckeagls] GMS_StaticMissions_Lists.sqf <Loaded>";
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@ -17,14 +17,11 @@
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#include "\q\addons\custom_server\Missions\Static\Code\GMS_fnc_sm_init_functions.sqf";
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#include "\q\addons\custom_server\Missions\Static\GMS_StaticMissions_Lists.sqf";
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private["_mod","_map","_missionMod","_missionMap","_missionLocation","_missionDataFile"];
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blck_sm_monitoring = 0;
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blck_sm_groupDespawnTime = 30;
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blck_sm_patrolRespawnInterval = 30;
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uiSleep 10;
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_map = toLower worldName;
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{
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if ((_map) isEqualTo toLower(_x select 1)) then
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if ((toLower worldName) isEqualTo toLower(_x select 1)) then
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{
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if ((blck_ModType isEqualTo "Epoch") && (toLower(_x select 0) isEqualTo "epoch")) then
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{
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@ -36,7 +33,6 @@ _map = toLower worldName;
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call compilefinal preprocessFileLineNumbers format["\q\addons\custom_server\Missions\Static\missions\%1",(_x select 2)];
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};
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};
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uiSleep 1;
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}forEach _staticMissions;
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diag_log "[blckeagls] GMS_StaticMissions Initialized.sqf <Loaded>";
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@ -16,7 +16,7 @@ private ["_staticMissions"];
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_staticMissions = [
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// [mod (Epoch, Exile), map (Altis, Tanoa etc), mission center, eg [10445,2014,0], filename.sqf (name of static mission template for that mission)];
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//["Epoch","Altis","staticMissionExample2_Epoch.sqf"],
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//["Exile","Altis","staticMissionExample2_Exile.sqf"]
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["Epoch","Altis","staticMissionExample2_Epoch.sqf"],
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["Exile","Altis","staticMissionExample2_Exile.sqf"]
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];
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@ -9,7 +9,6 @@
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http://creativecommons.org/licenses/by-nc-sa/4.0/
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*/
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#include "\q\addons\custom_server\Configs\blck_defines.hpp";
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private _modType = call blck_fnc_getModType;
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blck_UMS_uniforms =
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[
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"U_I_Wetsuit",
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@ -37,7 +36,7 @@ blck_UMS_weapons =
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"arifle_SDAR_F"
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];
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if (_modType isEqualTo "Exile") then
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if ((tolower blck_modType) isEqualTo "exile") then
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{
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blck_UMS_submarines =
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[
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@ -52,7 +51,7 @@ if (_modType isEqualTo "Exile") then
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"Exile_Container_SupplyBox"
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];
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};
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if (_modType isEqualTo "Epoch") then
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if ((tolower blck_modType) isEqualTo "epoch") then
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{
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blck_UMS_submarines =
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[
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