Corrected error in the client; updated changelog.
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@ -10,7 +10,7 @@ if (hasInterface) then
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blck_MarkerPeristTime = 300;
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blck_useHint = true;
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blck_useSystemChat = true;
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blck_useTitleText = false;
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blck_useTitleText = true;
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blck_useDynamic = false;
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blck_aiKilluseSystemChat = true;
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blck_aiKilluseDynamic = false;
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@ -43,7 +43,6 @@ if (hasInterface) then
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params["_event","_message","_mission"];
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if (blck_useSystemChat) then {systemChat format["%1",_message];};
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if (blck_useTitleText) then {titleText [_message, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]};
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if (blck_useHint) then {
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hint parseText format[
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"<t align='center' size='2.0' color='#f29420'>%1</t><br/>
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@ -56,6 +55,12 @@ if (hasInterface) then
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if (blck_useDynamic) then {
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[_mission,_message] call fn_dynamicNotification;
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};
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if (blck_useTitleText) then {
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[_message] spawn {
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params["_msg"];
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titleText [_msg, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]
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};
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};
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//diag_log format["_fn_missionNotification ====] Paremeters _event %1 _message %2 _mission %3",_event,_message,_mission];
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};
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@ -10,7 +10,7 @@ if (hasInterface) then
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blck_MarkerPeristTime = 300;
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blck_useHint = true;
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blck_useSystemChat = true;
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blck_useTitleText = false;
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blck_useTitleText = true;
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blck_useDynamic = false;
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blck_aiKilluseSystemChat = true;
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blck_aiKilluseDynamic = false;
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@ -43,7 +43,6 @@ if (hasInterface) then
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params["_event","_message","_mission"];
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if (blck_useSystemChat) then {systemChat format["%1",_message];};
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if (blck_useTitleText) then {titleText [_message, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]};
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if (blck_useHint) then {
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hint parseText format[
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"<t align='center' size='2.0' color='#f29420'>%1</t><br/>
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@ -56,6 +55,12 @@ if (hasInterface) then
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if (blck_useDynamic) then {
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[_mission,_message] call fn_dynamicNotification;
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};
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if (blck_useTitleText) then {
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[_message] spawn {
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params["_msg"];
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titleText [_msg, "PLAIN DOWN",5];uiSleep 5; titleText ["", "PLAIN DOWN",5]
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};
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};
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//diag_log format["_fn_missionNotification ====] Paremeters _event %1 _message %2 _mission %3",_event,_message,_mission];
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};
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@ -4,8 +4,13 @@ Loosely based on the AI mission system by blckeagls ver 2.0.2
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Contributions by Narines: bug fixes, testing, 'fired' event handler
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Ideas or code from that by Vampire and KiloSwiss have been used for certain functions.
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10/22/16 Version 6.2 Build 8-14-16
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bug fixes
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10/25/16 Version 6.4 Build 8
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Reworked the code to spawn vehicle patrols and static weapons and clean them up.
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Reworked the code that messages players to be sure that calling titleText does not hang the messaging function and delay hints or system chat notifications.
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10/22/16 v 6.3 Build 8-14-16
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Moved routines that delete dead AI, Alive AI and mission objects from individual loops to a single loop spawned by blck_init.sqf.
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Added functions to cache these data with time stamps for later time-based deletion.
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10/21/16 Version 6.2 Build 7
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Redid system for markers which are now defined in the mission template reducing dependence on client side configurations for each mission or marker type.
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