Updated Changelog

This commit is contained in:
Chris Cardozo 2019-05-25 14:23:22 -04:00
parent 7c55a4450f
commit db40ad146e

View File

@ -8,6 +8,36 @@ A huge thank you to Ignaz-HeMan for many changes to resolve bugs and improve cod
Significant Changes:
=====================
V 6.90 Build 175
1. Added new settings to specify the number of crew per vehhicle to blck_config.sqf and blck_config_mil.sqf
// global settings for this parameters
// Determine the number of crew plus driver per vehicle; excess crew are ignored.
// This can be a value or array of [_min, _max];
blck_vehCrew_blue = 3;
blck_vehCrew_red = 3;
blck_vehCrew_green = 3;
blck_vehCrew_orange = 3;
You can also define this value in missions by adding the following variable definition to the mission template:
_vehicleCrewCount = [3,6]; // min/max number of AI to load including driver. see the missions\blue\template.sqf and blck_configs.sqf for more info.
2. Lists of items to be excluded from dynamically generated loadouts has been moved to:
blck_config.sqf
blck_config_mil.sqf
3. Added a new setting that specifies whether logging of blacklisted items is done (handy for debugging)
blck_logBlacklistedItems = true; // set to false to disable logging
4. Hit and Killed event handlers extensively reworked. Methods for notification of nearby AI and Vehicles of the killers whereabouts were revised to be more inclusive of neighboring AI.
5. Issues with AIHit events fixed; AI now deploy smoke and heal.
6. Removed some unnecessary logging.
7. Other minor coding fixes and optimizations.
6.88 Build 167
This update consists primarily of a set of bug fixes and code tweaks.
Many thanks to HeMan for his time in effort spent going through the scripts to troublehsoot and improve them.