Commit Graph

220 Commits

Author SHA1 Message Date
Chris Cardozo
1e6d4aeabe Fix for launchers not being deleted
Still have to do something about the launcher rounds which persist for some reason.
2020-10-31 11:38:46 -04:00
Chris Cardozo
ccb6b17d10 remove some logging 2020-10-31 09:54:23 -04:00
Chris Cardozo
66ae8eb113 Tweak to be sure the dead unit is in a group owned by the server before proceeding with processing kills 2020-10-31 09:53:53 -04:00
Chris Cardozo
99621912f6 Add config for the chance of various attachments 2020-10-31 09:53:17 -04:00
Chris Cardozo
d6b433d2e3 Add player states updates for EPOCH (Thanks He-Man) 2020-10-31 09:52:48 -04:00
Chris Cardozo
644925cbb8 Merge branch 'Development' into Experimental 2020-10-10 08:34:43 -04:00
Chris Cardozo
ebc85dac96 Removed some debugging code that was commented out 2020-10-10 08:32:42 -04:00
Chris Cardozo
726e834dca removed commented out code for debugging 2020-10-10 08:30:34 -04:00
Chris Cardozo
6bd59ea1a4 removed logging 2020-10-10 08:28:57 -04:00
Chris Cardozo
0e01267f18 removed needless spaces 2020-10-10 08:28:38 -04:00
Chris Cardozo
43ad4ea1a2 Fix scripts for spawning units/statics using Arma building posns 2020-10-10 08:28:21 -04:00
Chris Cardozo
eb683730b5 Fixed Issues with relPos unit spawning, removed some logging 2020-10-05 22:41:56 -04:00
Chris Cardozo
bf9aeb4bc8 Merge branch 'Development' into Experimental 2020-10-05 07:26:49 -04:00
Chris Cardozo
60bf05e695 Build 228 Final. 2020-10-05 07:25:11 -04:00
Chris Cardozo
3e2f5ed99b Merge branch 'Development' into Experimental 2020-10-04 15:51:53 -04:00
Chris Cardozo
ca8105c492 store spawned objects as netID
This is to try to make sure damaged buildings and other damaged objects are deleted upon mission completion.
2020-10-04 15:51:28 -04:00
Chris Cardozo
34204ccdc6 Added Case for debugging with forced completion of spawned mission. 2020-10-04 15:50:48 -04:00
Chris Cardozo
6931695295 Bug fixes. Added check for unexpected case where the thing to be deleted is stored as an object rather than netID 2020-10-04 15:50:13 -04:00
Chris Cardozo
62fa9184bf Addressed minor scripting issues; added logging of time spent on searching for new posn. 2020-10-04 15:49:31 -04:00
Chris Cardozo
844be883f7 Merge branch 'Development' into Experimental 2020-10-04 13:36:45 -04:00
Chris Cardozo
1cd4055662 Fix issue with tracking old mission locations 2020-10-04 13:36:25 -04:00
Chris Cardozo
b37c9eb77e Merge branch 'Development' into Experimental 2020-10-04 12:31:22 -04:00
Chris Cardozo
4747500f82 Update Build Info 2020-10-04 12:30:49 -04:00
Chris Cardozo
b1864ec337 Merge branch 'Development' into Experimental 2020-10-04 10:04:46 -04:00
Chris Cardozo
ef2423996e Fix for duplication of vehicle patrols at missions. 2020-10-04 09:52:36 -04:00
Chris Cardozo
18bd169a76 Merge branch 'Development' into Experimental 2020-10-03 08:21:25 -04:00
Chris Cardozo
bd0165360c remove some logging 2020-10-03 08:20:32 -04:00
Chris Cardozo
4cd5fbe141 Merge branch 'Development' into Experimental 2020-10-03 08:13:41 -04:00
Chris Cardozo
e4a7950d43 coding fixes 2020-10-03 08:10:37 -04:00
Chris Cardozo
4669a08061 remove logging, codign fixes 2020-10-03 08:09:45 -04:00
Chris Cardozo
2de977392b add counter for instance number; coding tweaks 2020-10-03 08:09:20 -04:00
Chris Cardozo
ceec5c2af4 tried to prevent case that throws an error sometimes 2020-10-03 08:08:24 -04:00
Chris Cardozo
c5bacb2a35 Add counter for number of instances; added logging of active scripts 2020-10-03 08:06:29 -04:00
Chris Cardozo
93f71b0779 Removed logging 2020-10-03 08:05:56 -04:00
Chris Cardozo
bbbd73a18e bug fixes 2020-10-01 20:35:17 -04:00
Chris Cardozo
a1a39799e4 bug fixes 2020-10-01 20:35:00 -04:00
Chris Cardozo
d2d0325498 Added some logging / counting 2020-10-01 20:34:44 -04:00
Chris Cardozo
242d1ab23c Rmoved logging 2020-10-01 20:34:17 -04:00
Chris Cardozo
bb119d2808 Merge branch 'Development' into Experimental 2020-10-01 11:53:13 -04:00
Chris Cardozo
37a370bea7 Fixed issues with vehicles not spawning on mission respawn
This was caused by overwriting of missing data and solved by making  a local copy of _missionPatrolVehicles.
2020-10-01 11:02:22 -04:00
Chris Cardozo
e92ac2a1bc Fixed problem with missing statics on mission respawn. 2020-10-01 10:48:03 -04:00
Chris Cardozo
959c4da4d7 Fixed missing uniforms and added checks for units spawned on water. 2020-10-01 08:03:23 -04:00
Chris Cardozo
3e06a0d2fd Merge branch 'Development' into Experimental 2020-09-30 00:00:34 -04:00
Chris Cardozo
a23a9aad3c Units on / under water spawn with proper gear. 2020-09-29 23:58:24 -04:00
Chris Cardozo
d7ff9bc275 slightly reduced the frequency of some updates 2020-09-29 23:33:14 -04:00
Chris Cardozo
b077b80337 Subs now spawned at pirate missions. 2020-09-29 23:32:59 -04:00
Chris Cardozo
fef589f94c Fix for missing mission markers when multiple missions of a type are desired. 2020-09-29 23:29:35 -04:00
Chris Cardozo
ca4ec19ddf Add code needed to spawn subs and divers that was previously missing. 2020-09-29 18:58:05 -04:00
Chris Cardozo
9d061e7e40 Add logging for thread count (for dev/exp only for now)
Thomas-TKO reported a large number of threads running with build 219 - trying to keep an eye on this here.
2020-09-29 18:57:42 -04:00
Chris Cardozo
7afa108cba Add logging when non safe position found for a mission. 2020-09-29 18:56:49 -04:00