Commit Graph

40 Commits

Author SHA1 Message Date
Ghostrider-DbD-
f646fd9159 Bugfixes
Reverted to old allPlayers logic.
Do NOT use arrays to give a range for numbers of vehicles, aircraft or
static weps. This functionality is bugged.
Several minor bugs were corrected.
2017-08-16 23:00:42 -04:00
Ghostrider-DbD-
35263b75e6 Added options for certain parameters to be defined as a range. 2017-08-13 18:45:16 -04:00
Ghostrider-DbD-
d5d0a54a45 Added hunting behavior for vehicles/choppers 2017-08-04 07:21:03 -04:00
Ghostrider-DbD-
033b6cfe4a Added Simulation Manager.
By default this uses the new dynamic sumulation manager.
Comment out #define useDynamicSimulation to use a scripted simulaton
manager.
2017-06-07 22:08:57 -04:00
Ghostrider-DbD-
9e03feb468 See the Changelog for a full list of changes. 2017-04-30 21:58:38 -04:00
Ghostrider-DbD-
12e8da662d More bug fixes; reverted waypoint configuration for helicopters to that from build 46; added license info to all files. 2017-04-11 21:47:20 -04:00
Ghostrider-DbD-
6ac700c048 Many Bug Fixes. See changelog for a more complete listing 2017-04-06 22:12:29 -04:00
Ghostrider-DbD-
ea11e3d65c bug fixes mainly. See changelog for details. 2017-03-21 23:13:06 -04:00
Ghostrider-DbD-
293b58103b major update; code optimization, bug fixes. 2017-03-20 23:36:35 -04:00
Ghostrider-DbD-
cc96a77aa0 Added reinforcements. Many fixes. See Changelog for details. 2017-03-18 06:45:32 -04:00
Ghostrider-DbD-
310ec8dd20 Changed WP settings and logic. Changed the system for tracking live AI from unit based to group-based which should save some memory and CPU. 2017-03-15 00:36:06 -04:00
Ghostrider-DbD-
210fa7d044 Update GMS_fnc_playerInRange.sqf
Added an optional check such that only players on foot are detected.
2017-02-24 20:02:47 -05:00
Ghostrider-DbD-
1a7167b6fc Update GMS_fnc_getTraderCitesExile.sqf
fixed typo
2017-02-06 00:21:49 -05:00
Ghostrider-DbD-
87daad7d45 Correction of typos 2017-01-25 08:14:55 -05:00
Ghostrider-DbD-
da3ad8392e removed debugging code 2017-01-25 01:40:08 -05:00
Ghostrider-DbD-
b9d019e78a Bug Fixes, setting for deleting loot crate and one for preserving static weapons. 2017-01-25 01:01:16 -05:00
Ghostrider-DbD-
90c9ffa809 Turned off debug settings. Commented out un-needed logging commands. 2017-01-23 21:07:53 -05:00
Ghostrider-DbD-
dda0742046 Housekeeping changes.
Deleted some old files.
Updated Changelog
Updated ReadMe.
2017-01-23 08:06:43 -05:00
Ghostrider-DbD-
1c4fb03321 Further debugging. All Basic functions Working
Total re-write of spawner for emplaced weapons and vehicle patrols. The
trigger loops that detect when to start or timeout a mission and when a
mission is complete were totally redone. Some functions are now done
using copies of the parrent arrays.
2017-01-23 00:45:37 -05:00
Ghostrider-DbD-
a4195086ca Cleaned up code and debuged a bunch of stuff 2017-01-22 20:07:52 -05:00
Ghostrider-DbD-
1f335c745b Bug Fixes, Coding Updates
Added new 'reloaded' event handler to AI
Added checks for mags for vehicle mounted weapons to
GMS_fnc_vehicleMonitor so AI can reload rather than just having infinite
ammo
changed some distance to distance2D to try to solve issues with certain
mission triggers failing.
2017-01-22 14:06:18 -05:00
Ghostrider-DbD-
dadc74aa28 See Changelog
More work on modularization of GMS_fnc_missionSpawner
bugfixes for the timerliss mission spawner.
better  logging information.
Old code removed.

Still needed: fix errors spawning emplaced  weapons. Fix issues with
reolading weapons. Find cause of issue with corruption of key data that
causes invalid entries in the mission que. find cause of instances in
which missions dont trigger or sense a condition that should complete
the mission. Sort out reinforcements
2017-01-22 06:48:41 -05:00
Ghostrider-DbD-
b369c1ae9d Sorting out bugs in mission spawner and other functions
bug fixes
coding efficiency improvements
2017-01-21 17:20:24 -05:00
Ghostrider-DbD-
02d9b5a63e reverted to the old mission timer system. 2017-01-13 07:51:34 -05:00
Ghostrider-DbD-
0195ac0190 Update GMS_fnc_mainThread.sqf
Added a q-5 second loop.
Moved calls to the vehicleMonitor to occur every 5 seconds in the main loop.
Fixed an issue wherein the elements for live AI and mission vehicles were not being deleted from their respective arrays after the corresponding 'vehicles' were deleted.
2017-01-12 04:31:12 -05:00
Ghostrider-DbD-
157dcfad5d Tweaks to AI difficulty and added a variable to define global AI skill.
Also updated debugging info to give more flexibility as to the level of
info logged and remove some unnecessary logging.
2017-01-08 09:46:10 -05:00
Ghostrider-DbD-
1581856cec Added Settings, Bug Fixes 2017-01-05 02:23:38 -05:00
Ghostrider-DbD-
d04c997010 Bug Fixes
Fixed various errors related to spawning multiple instances of a
mission. fixed the error with undefined variables for the setting for
spanwing map addons.
2017-01-03 09:24:27 -05:00
Ghostrider-DbD-
1024b0d664 Added ability to run multiple instances of a mission. 2016-12-22 20:02:19 -05:00
Ghostrider-DbD-
05ab09e28c Fixed Typos and added missing code 2016-12-20 00:08:37 -05:00
Ghostrider-DbD-
4a2e7088b9 Added several improvements to the user interface. See Changlog for details
Added mission notifications using Toasts (Exile Only)
Added Killer notifications that display Bonus Recieved for the Kill.
Minor corrections of typos and bug fixes
2016-11-20 13:16:41 -05:00
Ghostrider-DbD-
54d4adbc5d V 6.44 Build 15
more tweaks to _fnc_findSafePosn
Updates to debugging infor for a few files.
Added function to clean empty groups and tweaks to that function.
2016-11-18 06:03:34 -05:00
Ghostrider-DbD-
1afdc37b3b Build 15
Fixed issue wherein fnc_missionSpawner would hang if fnc_spawnGroup
returned a NULL-GROUP
This occured when the server had reached the max number of groups.
The fix was to periodically deleted empty groups (see fnc_mainThread).
this is probably a bug on Epoch only as Exile includes a check to delete
empty gorups in the server fsm.

Worked on the code to check for flags/plot poles but this stil needs
more  work.

worked on code to send notifications when a player trips an IED but this
needs more work.

Other minor bug-fixes
2016-11-17 06:54:52 -05:00
Ghostrider-DbD-
fb9284e3fb Version 6.44
Removed definitions of blacklisted areas from GMS_fnc_findWorld and
added this to the mod-specific config.
Added Apex weapons, uniforms, helmets/headgear, optics, weapons, etc.
Added scripts to automatically pull locations of traders and spawns from
the mission.sqm.
see changelog.sqf for details.
2016-11-14 14:04:10 -05:00
Ghostrider-DbD-
c15d580dda New Feature: spawn map addons
Added a little script that runs when blckeagls starts up that spawns map
addons for AI bases and such.
Added additional checks that add points, bipods and silencers to AI
weapoins.
2016-11-12 07:05:45 -05:00
Ghostrider-DbD-
573b0f1ef1 New features and many bug fixes
See Changelog for details.
2016-11-11 16:14:32 -05:00
Ghostrider-DbD-
30abecea43 Further updates to support additional maps 2016-11-05 23:53:59 -04:00
Ghostrider-DbD-
db4d0af9f5 Added Map Information for Cherno and several other maps 2016-11-05 23:37:25 -04:00
Ghostrider-DbD-
9d1fade146 Version 6.3
Bug fixes;
Moved the cleanup of live and dead AI and missio-spawned objects to the
main thread.
2016-10-23 00:13:55 -04:00
Ghostrider-DbD-
88bfdc90b7 blckeagls mission system for Epoch 0.3.9 Arma 1.64+ 2016-10-22 17:15:11 -04:00