Commit Graph

45 Commits

Author SHA1 Message Date
Chris Cardozo
ddbf64be29 Build 212 2020-07-30 22:35:14 -04:00
Chris Cardozo
df6e8777d1 Small performance improvements: blck_fnc_missionSpawner 2020-05-31 07:01:25 -04:00
Chris Cardozo
b89156d7fb Minor bug fixes
removed all references to GRGserver.
Added scope definitions that were missing.
2020-03-23 18:12:59 -04:00
Chris Cardozo
87c4f7f733 Used correct version rather than an older build 2020-01-29 18:32:43 -05:00
Chris Cardozo
3855c7b976 Updated Event Handling
Tried to fix case where a nunit ejects because of death or disabled vehicle not prmpting ejection of the body and processing for possible case of empty vehicle.
2019-09-16 14:13:24 -04:00
Chris Cardozo
864ca64253 Bug Fixes
missions vehicles were not spawning
Loot vehicles and crates were being deleted prematurely.
2019-09-12 21:33:07 -04:00
Chris Cardozo
1f8f43ce95 Waypoint and HC Updates
Errors with HC initialization resolved.
Reload event handler distributed to clients
Waypoint Logic redone.
2019-09-11 20:19:51 -04:00
Chris Cardozo
8999fef46c Fixed an issues with offloading to HC 2019-09-10 23:41:47 -04:00
Chris Cardozo
b69aad6bbf Build 180 Ver 6.92
See the changelog for info
2019-09-02 08:45:20 -04:00
Chris Cardozo
5da70b9fc0 And - a few more tweaks for missing/moved code 2019-07-19 19:37:56 -04:00
Chris Cardozo
778697d6ca Most changes for 6.92 in place
offloading to clients still to be done.
Needs extensive testing.
2019-07-11 23:07:26 -04:00
Chris Cardozo
cfc22d4165 Build 177
Implemented fixes that check when a unit gets out of a vehicle so that empty tanks and such are detected and released to players.
2019-06-17 22:52:54 -04:00
Chris Cardozo
9336ac4a2e More updates to notifying AI on unit kill 2019-05-25 00:02:07 -04:00
Chris Cardozo
72ffddd2fa Build 174 2019-05-22 06:48:53 -04:00
Chris Cardozo
47e7a780de Code optimization and 1 bug fix (partial)
first part of a fix for the reward player bug when player is in a vehicle.

Optiimized a bunch of code - small tweaks only.
2019-05-18 14:05:16 -04:00
Chris Cardozo
ac2f57aeee Ver 6.90 Experimenta
Rewrote scripts to handle case where all ai in vehicles are dead; moved this code to the AIKilled event handler; tried to fix a bug reported by Tall Man related to crypto zeroing out when you kill AI from aircraft (confirmed) but the issue seems to still persist.
2019-05-06 22:39:26 -04:00
Ghostrider [GRG]
f2caf6e237
Merge branch 'master' into V-6.88-Build-160 2018-12-01 13:06:48 -05:00
Chris Cardozo
6560123a60 Ver 6.88 Build 167 Final RC 2018-12-01 12:59:38 -05:00
Chris Cardozo
8cb980c44b Further Bug fixes and code improvements 2018-11-27 22:01:34 -05:00
He-Man
901339c334
Simulationhandler fixes
1. Players inside Vehicles were not detected
2. It was checked on groups, if simulationEnabled. But must be checked on the units
2018-11-27 18:43:47 +01:00
Chris Cardozo
a39a727346 small updates 2018-11-20 23:35:30 -05:00
Chris Cardozo
1d42585fe5 Build 163
Many code optimizations and a few bug fixes, all courtesy of HeMan.
2018-11-19 15:33:20 -05:00
Chris Cardozo
ea9d6f122e Final Changes for V 6.88
Includes optimizations from HeMan
2018-11-19 10:04:28 -05:00
Chris Cardozo
747ed55d2e See below
Fixed some issues with waypoint monitoring.
Deleted unused code.
2018-11-18 14:29:07 -05:00
Chris Cardozo
1af0c5eea6 Bug Fixes
Removed leftover GRG Code which prevented missions from spawning.

Fixed an issue that kept helis hovering after spawning.
2018-10-25 19:50:09 -04:00
Chris Cardozo
8d06b9e851 Updated for Build 155 2018-10-21 07:56:34 -04:00
Chris Cardozo
de1c065f5e Build 153 2018-10-14 13:21:56 -04:00
Ghostrider-GRG-
15c47fc786 Version 6.84 Build 145 2018-06-24 06:42:01 -04:00
Ghostrider-GRG-
a6d4e35105 Revert "Version 6.84 Build 144"
This reverts commit 6b67ce4ae1.
2018-06-23 06:13:49 -04:00
Ghostrider-GRG-
6b67ce4ae1 Version 6.84 Build 144
Final Build for Version 6.84.
2018-06-22 17:30:03 -04:00
Ghostrider-GRG-
461b89b44c Build 141
fixed an issue with Hostage missions.
Fixed an issue whereby collisions between objects at missions caused them to fly about.
Changed the default for some objects to allow damage which should increase realism and make certain player tasks like loading crates easier.
2018-06-19 08:03:50 -04:00
Ghostrider-GRG-
411c3eac70 build 140 Change method for spawning AI to reduce their glitching
Also, removed a bunch of logging and added some credit and licensing information.
2018-06-17 13:51:34 -04:00
Ghostrider-GRG-
a9e9f52132 Build 135
More minor fixes, a few variables renamed to remove reference to DBD Clan
2018-06-03 09:47:47 -04:00
Ghostrider-GRG-
597f3056bf Version 6.82 Build 133 2018-06-02 07:29:00 -04:00
Ghostrider-GRG-
c7ea65d0ad Cleanup duplicate/old files 2018-05-12 10:58:55 -04:00
Ghostrider-GRG-
5b311a01ff Build 127 Final 2018-04-23 08:15:56 -04:00
Ghostrider-GRG-
cfd32b806d V 6.81 Build 126
See Change Log
2018-04-19 00:11:03 -04:00
Ghostrider-GRG-
0d39cf014d V 6.81 Build 124
New functions added.
Coding efficiencies implemented.
2018-04-09 08:07:34 -04:00
Ghostrider-GRG-
cd05615532 Updated _fnc_findSafePos/Added some settings 2018-03-04 09:32:31 -05:00
Ghostrider-GRG-
b43d027a16 Added AI Counts to map markers, bug fixes
Rewrote _fnc_vehicleMonitor to improve accuracy when releasing vehicles to players.
2018-02-14 18:38:26 -05:00
Ghostrider-DbD-
970dc9ffa5 Fixed issues with waypoints and AI Sides. 2018-01-11 21:28:24 -05:00
Ghostrider-DbD-
9bd4e5fff9 Update Event Handlers, bug fixes. Add support for Lythium 2018-01-07 02:02:29 -05:00
Ghostrider-DbD-
b5bfc1d60f Fixed scripting errors in Build 102 2018-01-04 14:12:33 -05:00
Ghostrider-DbD-
927b1b0550 Added UMS; Added respawn timer to statics; Fixed event handler errors. 2017-12-17 17:51:44 -05:00
Ghostrider-DbD-
a55111c871 See Changelog 2017-10-18 22:31:53 -04:00