AdvancedRappelling/addons/AR_AdvancedRappelling/cfgAnimations.hpp
2016-09-04 15:26:17 -04:00

39 lines
897 B
C++

//Animations by Ruppertle
class CfgMovesBasic;
class CfgMovesMaleSdr: CfgMovesBasic
{
class States
{
class AmovPercMstpSrasWrflDnon;
class AmovPercMstpSrasWpstDnon;
class AR_01_Idle: AmovPercMstpSrasWrflDnon
{
actions="NoActions";
file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_idle.rtm";
speed=100000;
minPlayTime = 0.1;
aiming="aimingDefault";
leftHandIKCurve[]={0};
variantsPlayer[]={};
variantsAI[]={};
ConnectTo[]={};
InterpolateTo[]={};
weaponLowered=1;
};
class AR_01_Idle_Pistol: AmovPercMstpSrasWpstDnon
{
actions="NoActions";
file="\AR_AdvancedRappelling\anims\Rup_RopeFX_01_idlepistol.rtm";
speed=100000;
aiming="aimingRifleSlingDefault";
aimingBody="aimingUpRifleSlingDefault";
variantsPlayer[]={};
variantsAI[]={};
ConnectTo[]={};
InterpolateTo[]={};
weaponLowered=1;
};
};
};