DMS_Exile/@ExileServer/addons/a3_dms/scripts/FillCrate.sqf

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/*
Original credit goes to WAI: https://github.com/nerdalertdk/WICKED-AI
Edited by eraser1
[
_weapons,
_tools,
_items,
_backpacks
]
Each argument can be an explicitly defined array of weapons with a number to spawn, or simply a number and weapons defined in the config.sqf are used
*/
private ["_ammo","_tool","_box","_weapon","_item","_backpack","_toolCount","_itemCount","_backpackCount","_wepCount","_weps","_tools","_items","_backpacks"];
_box = _this select 0;
// WEAPONS
if(typeName (_this select 1) == "ARRAY") then {
_wepCount = (_this select 1) select 0;
_weps = (_this select 1) select 1;
} else {
_wepCount = _this select 1;
_weps = DMS_boxWeapons;
};
// TOOLS
if(typeName (_this select 2) == "ARRAY") then {
_toolCount = (_this select 2) select 0;
_tools = (_this select 2) select 1;
} else {
_toolCount = _this select 2;
_tools = DMS_boxTools;
};
// RANDOM
if(typeName (_this select 3) == "ARRAY") then {
_itemCount = (_this select 3) select 0;
_items = (_this select 3) select 1;
} else {
_itemCount = _this select 3;
_items = DMS_boxItems;
};
// BACKPACK
if(typeName (_this select 4) == "ARRAY") then {
_backpackCount = (_this select 4) select 0;
_backpacks = (_this select 4) select 1;
} else {
_backpackCount = _this select 4;
_backpacks = DMS_boxBackpacks;
};
if(DMS_DEBUG) then {
diag_log format["DMS :: Filling a dynamic crate with %1 guns, %2 tools, %3 items and %4 backpacks",_wepCount,_toolCount,_itemCount,_backpackCount];
};
if ((_wepCount>0) && {count _weps>0}) then {
for "_i" from 1 to _wepCount do {
_weapon = _weps call BIS_fnc_selectRandom;
_ammo = _weapon call DMS_selectMagazine;
_box addWeaponCargoGlobal _weapon;
_box addMagazineCargoGlobal [_ammo, (2 + floor(random 3))];
};
};
if ((_toolCount > 0) && {count _tools>0}) then {
for "_i" from 1 to _toolCount do {
_tool = _tools call BIS_fnc_selectRandom;
_box addItemCargoGlobal _tool;
};
};
if ((_itemCount > 0) && {count _items>0}) then {
for "_i" from 1 to _itemCount do {
_item = _items call BIS_fnc_selectRandom;
_box addItemCargoGlobal _item;
};
};
if ((_backpackCount > 0) && {count _backpacks>0}) then {
for "_i" from 1 to _backpackCount do {
_backpack = _backpacks call BIS_fnc_selectRandom;
_box addBackpackCargoGlobal _backpack;
};
};
if(DMS_RareLoot && {count DMS_RareLoot>0}) then {
if(random 100 < DMS_RareLootChance) then {
_item = DMS_RareLoot call BIS_fnc_selectRandom;
_box addItemCargoGlobal _item;
};
};