2015-09-01 23:23:32 +00:00
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/*
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2015-09-05 03:40:00 +00:00
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DMS_fnc_AILocalityManager
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2015-09-01 23:23:32 +00:00
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Created by Defent and eraser1
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2015-10-04 03:32:42 +00:00
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Offloads AI groups to a nearby client or HC in order to improve server performance.
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2015-09-01 23:23:32 +00:00
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*/
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2015-10-04 03:32:42 +00:00
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if (!DMS_ai_offload_to_client && {isNull DMS_HC_Object}) exitWith {};
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2015-09-01 23:23:32 +00:00
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{
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2015-09-20 05:37:13 +00:00
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if (((count (units _x))>1) && {!((DMS_ai_offload_Only_DMS_AI && {!(_x getVariable ["DMS_SpawnedGroup",false])}) || {(_x getVariable ["DMS_LockLocality",false])})}) then
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2015-09-01 23:23:32 +00:00
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{
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private ["_leader", "_group", "_owner"];
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_leader = leader _x;
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_group = _x;
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if ((!isNull _leader) && {(alive _leader) && {!isPlayer _leader}}) then
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{
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2015-09-02 17:16:22 +00:00
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if (isNull DMS_HC_Object) then
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2015-09-01 23:23:32 +00:00
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{
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2015-09-02 18:01:39 +00:00
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG AILocalityManager :: DMS_HC_Object is null! Finding owner for group: %1",_group];
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};
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2015-09-02 17:16:22 +00:00
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_owner = objNull;
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2015-09-01 23:23:32 +00:00
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{
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2015-09-02 17:16:22 +00:00
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if ((groupOwner _group) isEqualTo (owner _x)) exitWith
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{
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_owner = _x;
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};
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2015-09-04 16:35:19 +00:00
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} forEach allPlayers;
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2015-09-01 23:23:32 +00:00
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2015-09-02 17:16:22 +00:00
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if ((isNull _owner) || {(_owner distance2D _leader)>3500}) then
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{
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2015-09-05 03:40:00 +00:00
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[_group,_leader] call DMS_fnc_SetAILocality;
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2015-09-02 17:16:22 +00:00
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};
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}
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else
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2015-09-01 23:23:32 +00:00
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{
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2015-09-18 23:26:36 +00:00
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if !((groupOwner _group) isEqualTo (owner DMS_HC_Object)) then
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2015-09-02 17:16:22 +00:00
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{
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2015-09-18 23:26:36 +00:00
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_transferSuccess = _group setGroupOwner (owner DMS_HC_Object);
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if (DMS_DEBUG) then
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{
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diag_log format ["DMS_DEBUG AILocalityManager :: Setting ownership of group %1 to HC (%2). Success: %3",_group,DMS_HC_Object,_transferSuccess];
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};
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2015-09-02 17:16:22 +00:00
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};
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2015-09-01 23:23:32 +00:00
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};
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};
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};
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2015-09-04 16:35:19 +00:00
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} forEach allGroups;
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