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@ -16,7 +16,7 @@ private ["_type","_crate"];
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_crate addMagazineCargoGlobal ["Exile_Item_WoodWallHalfKit",2];
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_crate addMagazineCargoGlobal ["Exile_Item_DoorwayKit",1];
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_crate addMagazineCargoGlobal ["Exile_Item_PlasticBottleFreshWater",5];
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_crate addMagazineCargoGlobal ["Exile_Melee_Axe",2];
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_crate addWeaponCargoGlobal ["Exile_Melee_Axe",2];
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_crate addMagazineCargoGlobal ["Exile_Item_BBQ_Sandwich",2];
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_crate addMagazineCargoGlobal ["Exile_Item_Beer",3];
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_crate addMagazineCargoGlobal ["Exile_Item_CamoTentKit",3];
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@ -37,7 +37,7 @@ private ["_type","_crate"];
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_crate addMagazineCargoGlobal ["Exile_Item_WoodWallHalfKit",5];
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_crate addMagazineCargoGlobal ["Exile_Item_DoorwayKit",1];
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_crate addMagazineCargoGlobal ["Exile_Item_PlasticBottleFreshWater",5];
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_crate addMagazineCargoGlobal ["Exile_Melee_Axe",5];
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_crate addWeaponCargoGlobal ["Exile_Melee_Axe",5];
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_crate addMagazineCargoGlobal ["Exile_Item_BBQ_Sandwich",5];
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_crate addMagazineCargoGlobal ["Exile_Item_Beer",5];
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_crate addMagazineCargoGlobal ["Exile_Item_CamoTentKit",5];
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@ -25,7 +25,8 @@ uiSleep 2;
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// spawn AI
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//[_pos,5,4] call DMS_SpawnAI;
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[(_pos),(5),(4)] call DMS_DMS_SpawnAI;
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//[(_pos),(5),(4)] call DMS_SpawnAI;
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[_pos,5,4] call DMS_SpawnAI;
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waitUntil{sleep 25; {isPlayer _x && _x distance _pos < 30 } count playableUnits > 0};
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@ -1,3 +1,4 @@
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// Not being used at the moment.
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DMS_fnc_nearbyPlayers = {
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private ["_pos", "_isNearList", "_isNear"];
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_pos = [_this, 0, objNull, [objNull,[]], [2,3]] call BIS_fnc_param;
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@ -1,10 +1,7 @@
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DMS_spawnAI = {
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private ["_group", "_pos","_soldier","_skill","_units","_playerObject"];
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_pos = _this select 0;
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_units = _this select 1;
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_skill = _this select 2;
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//_playerObject = (owner player);
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// Needed 4 exile
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_group = createGroup EAST;
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_group setBehaviour "COMBAT";
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_group setCombatMode "RED";
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@ -17,7 +14,7 @@ DMS_spawnAI = {
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for "_i" from 1 to _units do {
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_soldier = _group createUnit ["i_g_soldier_unarmed_f", [_pos select 0, _pos select 1, 0], [], 1, "Form"];
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_soldier = _group createUnit ["SoldierWB", [_pos select 0, _pos select 1, 0], [], 1, "Form"];
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removeAllAssignedItems _soldier;
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removeUniform _soldier;
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removeHeadgear _soldier;
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@ -104,4 +101,4 @@ DMS_spawnAI = {
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};
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};
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};
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};
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