learning some markdown... maybe

This commit is contained in:
eraser1 2015-09-25 23:24:48 -05:00
parent cec27d7d35
commit fe69ae7a73

View File

@ -58,8 +58,9 @@ if (!hasInterface && !isServer) then
#### September 25, 2015 (7:30 PM CST-America):
* NEW CONFIG VALUES:
DMS_SpawnMineWarningSigns
DMS_BulletProofMines
|DMS_SpawnMineWarningSigns|
|DMS_BulletProofMines|
* You can now manually define the rare loot chance per crate.
* You can now define the mine amount and radius directly from the call for DMS_fnc_SpawnMinefield.
* You can now define the classname of the mine to be spawned in the minefield.
@ -68,13 +69,14 @@ if (!hasInterface && !isServer) then
#### September 25, 2015 (1:30 AM CST-America):
* NEW CONFIG VALUES:
DMS_SpawnMinesAroundMissions
DMS_despawnMines_onCompletion
DMS_MineInfo_easy
DMS_MineInfo_moderate
DMS_MineInfo_difficult
DMS_MineInfo_hardcore
DMS_explode_onRoadkill
|DMS_SpawnMinesAroundMissions|
|DMS_despawnMines_onCompletion|
|DMS_MineInfo_easy|
|DMS_MineInfo_moderate|
|DMS_MineInfo_difficult|
|DMS_MineInfo_hardcore|
|DMS_explode_onRoadkill|
* You can now spawn randomly generated minefields around missions! Numberof mines and radius is dependent on difficulty.
* Also, you can now spawn an explosion on an AI when it is roadkilled, causing a wheel or two of the roadkilling vehicle to break.
* Commented out the spawning of static-relative conversion of base objects in test mission.
@ -85,13 +87,14 @@ if (!hasInterface && !isServer) then
#### September 21, 2015 (11:30 PM CST-America):
* NEW CONFIG VALUES:
DMS_Diff_RepOrTabs_on_roadkill
DMS_Bandit_Soldier_RoadkillMoney
DMS_Bandit_Soldier_RoadkillRep
DMS_Bandit_Static_RoadkillMoney
DMS_Bandit_Static_RoadkillRep
DMS_Bandit_Vehicle_RoadkillMoney
DMS_Bandit_Vehicle_RoadkillRep
|DMS_Diff_RepOrTabs_on_roadkill|
|DMS_Bandit_Soldier_RoadkillMoney|
|DMS_Bandit_Soldier_RoadkillRep|
|DMS_Bandit_Static_RoadkillMoney|
|DMS_Bandit_Static_RoadkillRep|
|DMS_Bandit_Vehicle_RoadkillMoney|
|DMS_Bandit_Vehicle_RoadkillRep|
* Removed config value: "DMS_credit_roadkill"
* You can now REDUCE a player's respect/poptabs when the player roadkills an AI. The default values are -10 poptabs and -5 respect (hardly noticeable, but I didn't want it to be extreme).
* Alternatively, you can simply reduce the amount of poptabs gained by giving each corresponding config a positive value less than the regular. Set the value to 0 if you don't want to credit the poptabs/respect.