eraser1 f0f5132867 Cleanup Logic Change
Don't use isPlayerNearbyArray, so each object gets its own check (so
that all objects don't get skipped just because a player is near one
object)
2015-08-28 00:27:02 -05:00
2015-08-27 00:06:07 +02:00
2015-08-25 17:54:33 +02:00
2015-08-25 22:03:07 +02:00
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