DMS_Exile/@ExileServer/addons/a3_dms
eraser1 f0f5132867 Cleanup Logic Change
Don't use isPlayerNearbyArray, so each object gets its own check (so
that all objects don't get skipped just because a player is near one
object)
2015-08-28 00:27:02 -05:00
..
missions Fixed so it looks good and not stupid 2015-08-26 23:01:10 +02:00
scripts Cleanup Logic Change 2015-08-28 00:27:02 -05:00
$PBOPREFIX$.txt Beginning Steps of DMS Rewrite 2015-08-27 02:44:23 -05:00
config.cpp Beginning Steps of DMS Rewrite 2015-08-27 02:44:23 -05:00
config.sqf Beginning Steps of DMS Rewrite 2015-08-27 02:44:23 -05:00
fn_init_dms.sqf Beginning Steps of DMS Rewrite 2015-08-27 02:44:23 -05:00
fn_start_DMS.sqf Beginning Steps of DMS Rewrite 2015-08-27 02:44:23 -05:00