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brain farts happen late at night
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@ -4,7 +4,7 @@ Enigma_RevivePlyr.sqf
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© 2016 Enigma Team
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*/
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private ["_targetname", "_bodypos1", "_bodypos2", "_bodypos3", "_healPlace", "_action", "_bodypos", "_animstate", "_primaryw", "_timer", "_Anims", "_defibpos", "_defibangle", "_posh", "_posi", "_dy", "_dx", "_dir", "_position", "_lootHolder", "_targetsbleedoutcountdown", "_secondsRemaining"];
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private ["_target","_targetname", "_bodypos1", "_bodypos2", "_bodypos3", "_healPlace", "_action", "_bodypos", "_animstate", "_primaryw", "_timer", "_Anims", "_defibpos", "_defibangle", "_posh", "_posi", "_dy", "_dx", "_dir", "_position", "_lootHolder", "_targetsbleedoutcountdown", "_secondsRemaining"];
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_target = _this select 0;
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_targetname = name _target;
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@ -70,6 +70,7 @@ else
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ExileClientBleedOutHeartbeatPlaying = false;
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ExileClientBleedOutCountDownDuration = _respawnDelay;
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ExileClientBleedOutCountDownEnd = time + _respawnDelay;
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player setVariable ["BleedoutCountDownEnd", ExileClientBleedOutCountDownEnd, true];
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_layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
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_layer cutText ["", "plain"];
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missionnamespace setvariable ["RscRespawnCounter_description", format ["<t size='2' align='center'>%1</t>",selectRandom _descriptions]];
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