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https://github.com/hpy/Enigma_Exile_Revive.git
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Eyecandy 2.0
Updated animations for revive
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@ -3,37 +3,93 @@ Enigma_RevivePlyr.sqf
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[_ZEN_] Enigma (Happydayz)
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*/
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private["_target","_targetname","_updatestats"];
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private["_defibangle","_defibpos","_bodypos","_action","_timer","_Anims","_target","_targetname","_bodypos1","_bodypos2","_bodypos3","_updatestats","_healPlace","_target","_animstate","_primaryw","_posh","_posi","_dy","_dx","_dir"];
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_target = _this select 0;
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_targetname = name _target;
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_bodypos1 = [0.75,0.15,0];
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_bodypos2 = [-0.75,0.1,0];
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_bodypos3 = [0,0.08,0];
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_healPlace = "_bodypos1";
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_action = "medicStartRightSide";
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_bodypos = _bodypos1;
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_animstate = animationState _target;
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_primaryw = primaryWeapon player;
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_timer = 6;
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_Anims = ["ainvpknlmstpsnonwrfldnon_ainvpknlmstpsnonwrfldnon_medic","ainvpknlmstpsnonwrfldnon_medic","ainvpknlmstpsnonwrfldr_medic0s","ainvpknlmstpsnonwrfldnon_medic0s","ainvpknlmstpsnonwrfldr_medic0","ainvpknlmstpsnonwrfldnon_medic0","ainvpknlmstpsnonwrfldr_medic1","ainvpknlmstpsnonwrfldnon_medic1","ainvpknlmstpsnonwrfldr_medic2","ainvpknlmstpsnonwrfldnon_medic2","ainvpknlmstpsnonwrfldr_medic3","ainvpknlmstpsnonwrfldnon_medic3","ainvpknlmstpsnonwrfldr_medic4","ainvpknlmstpsnonwrfldnon_medic4","ainvpknlmstpsnonwrfldr_medic5","ainvpknlmstpsnonwrfldnon_medic5"];
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_defibpos = [0.4,0.9,0];
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_defibangle = 30;
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if !(isPlayer _target) exitWith {systemChat Format ["Theres no pulse..."]};
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if (_target getVariable "EnigmaRevivePermitted") then {
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if (magazines player find "Exile_Item_Defibrillator" >= 0) then {
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if ((player distance (_target modelToWorld _bodypos2))<((_target modelToWorld _bodypos1) distance player)) then {
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_healPlace = "_bodypos2";
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_action = "medicStart";
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_bodypos = _bodypos2;
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_defibpos = [0,0.9,0];
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_defibangle = 180;
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};
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player attachTo [_target, _bodypos];
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_posh = player modelToWorld [0,0,0];
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_posi = _target modelToWorld _bodypos3;
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_dy = (_posh select 1) - (_posi select 1);
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_dx = (_posh select 0) - (_posi select 0);
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_dir = getDir player;
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player setDir (270 - (_dy atan2 _dx) - direction _target);
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sleep 0.001;
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player removeMagazine "Exile_Item_Defibrillator";
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_position = player modelToWorld [0.7,0.7,0];
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_position = _target modelToWorld _defibpos;
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_lootHolder = createVehicle ["LootWeaponHolder", _position, [], 0, "CAN_COLLIDE"];
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_lootHolder setPosATL _position;
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_lootHolder addItemCargoGlobal ["Exile_Item_Defibrillator",1];
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_lootHolder setDir ((getDir player) + 120);
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_lootHolder setDir ((getDir _target) + _defibangle);
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if (_primaryw == "") then {
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_target switchMove "AinjPpneMstpSnonWrflDnon";
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sleep 0.2;
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player playMove "AinvPknlMstpSlayWrflDnon_medic";
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sleep 6;
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player switchmove "";
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} else {
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if (currentWeapon player != _primaryw) then {
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player selectWeapon _primaryw;
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sleep 2;
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};
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player playActionNow _action;
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_timer = 15;
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waitUntil { animationState player in _Anims };
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};
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sleep _timer;
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detach player;
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if (_primaryw == "") then {
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player switchmove "";
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} else {
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player switchAction "medicStart";
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player playActionNow "medicStop";
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};
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if (_target getVariable["REVIVE", true]) then {
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_target setVariable["antidupe", -1, true]; //targetted player inventory is now locked out from accessing!
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_target setVariable["antidupe", -1, true];
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ENIGMA_revivePlayer = [_target,player,1];
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publicVariableServer "ENIGMA_revivePlayer";
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} else {
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systemChat Format ["RIP %1! They suffered a fatal injury!",_targetname];
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};
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};
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};
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} else {
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systemChat Format ["RIP %1! They suffered a fatal injury!",_targetname];
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};
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