found a change...

This commit is contained in:
happydayz 2016-09-03 11:09:46 +10:00
parent f14b6e411a
commit f64774d7d5

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@ -3,7 +3,7 @@ private["_respawnDelay","_layer","_descriptions"];
_respawnDelay = _this;
oldgroup = group player;
if (player getVariable["REVIVE", true]) then
if (player getVariable["REVIVE", true]) then
{
_descriptions =
@ -14,11 +14,11 @@ if (player getVariable["REVIVE", true]) then
"ON DEATHS DOOR"
];
player setVariable ['EnigmaRevivePermitted', true, true];
}
else
player setVariable ['EnigmaRevivePermitted', true, true];
}
else
{
_descriptions =
_descriptions =
[
"WRECKED",
"REKT",
@ -26,7 +26,7 @@ else
"WASTED",
"SCREWED",
"TOASTED",
"REST IN PIECES",
"REST IN PIECES",
"TERMINATED",
"KILLED",
"EXILED",
@ -50,15 +50,15 @@ else
// SPLASH
[100] call BIS_fnc_bloodEffect;
// Fade to gray instantly
// Fade to gray instantly
//ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1.1, -0.05, [0.4, 0.2, 0.3, -0.1], [0.79, 0.72, 0.62, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0.39, 0.32, 0.25, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0.39, 0.32, 0.25, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectCommit 0;
// Fade to red slowy
// Fade to red slowy
//ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1.1, -0.05, [0.4, 0.2, 0.3, -0.1], [0.3, 0.05, 0, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectAdjust [1, 1, 0, [0.4, 0.2, 0.3, 0], [0.3, 0.05, 0, 0], [0.5,0.5,0.5,0], [0,0,0,0,0,0,4]];
ExileClientPostProcessingColorCorrections ppEffectCommit _respawnDelay;
ExileClientPostProcessingColorCorrections ppEffectCommit _respawnDelay;
// Enable blur
ExileClientPostProcessingBackgroundBlur ppEffectAdjust [0];
@ -68,10 +68,10 @@ ExileClientPostProcessingBackgroundBlur ppEffectAdjust [2];
ExileClientPostProcessingBackgroundBlur ppEffectCommit _respawnDelay;
// Our count down
ExileClientBleedOutHeartbeatPlaying = false;
ExileClientBleedOutHeartbeatPlaying = false;
ExileClientBleedOutCountDownDuration = _respawnDelay;
ExileClientBleedOutCountDownEnd = time + _respawnDelay;
player setVariable ["BleedoutCountDownEnd", ExileClientBleedOutCountDownEnd, true];
// BIS count down GUI
_layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
_layer cutText ["", "plain"];
@ -94,4 +94,4 @@ if(ExileClientBleedOutThread isEqualTo -1)then
};
true
true