a3_exile_occupation/scripts/startOccupation.sqf

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if (!isServer) exitWith {};
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if(SC_occupyTraders) then
{
call compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationTraders.sqf";
};
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if(SC_processReporter) then
{
_logDetail = format ["[processReporter]:: Initialised at %1",time];
[_logDetail] call SC_fnc_log;
fnc_processReporter = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\extras\processReporter.sqf";
[60, fnc_processReporter, [], true] call ExileServer_system_thread_addTask;
};
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_logDetail = format ["[OCCUPATION]:: Detected DMS version %1",DMS_Version];
[_logDetail] call SC_fnc_log;
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_logDetail = format ["[OCCUPATION]:: Occupation %2 Adding modules to Exile system thread manager at %1",time,SC_occupationVersion];
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[_logDetail] call SC_fnc_log;
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if(SC_occupyLootCratesMarkers) then
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{
uiSleep 15; // delay the start
fnc_occupationDeleteMapMarker = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\deleteMapMarkers.sqf";
[10, fnc_occupationDeleteMapMarker, [], true] call ExileServer_system_thread_addTask;
};
if(SC_debug) then { SC_refreshTime = 60; }else{ SC_refreshTime = 300; };
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// Add selected occupation scripts to Exile Threading System
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if (SC_fastNights) then
{
fnc_checkMultiplier = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationFastNights.sqf";
[60, fnc_checkMultiplier, [], true] call ExileServer_system_thread_addTask;
};
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if(SC_occupyMilitary) then
{
uiSleep 15; // delay the start
// Create a static list of military buildings rather than scanning every time we want to spawn military guards
_logDetail = format ["[OCCUPATION Military]:: Starting building scan @ ",time];
[_logDetail] call SC_fnc_log;
_middle = worldSize/2;
_areaToScan = [_middle,_middle,0]; // Centre point for the map
_maxDistance = 20000; // Max radius for the map
SC_completeMilitaryList = [];
{
_currentBuilding = _x;
_foundBuilding = _areaToScan nearObjects [_currentBuilding, _maxDistance];
{
_pos = position _x;
SC_completeMilitaryList pushBack _foundBuilding;
_logDetail = format ["[OCCUPATION Military]:: Added building: %1 (object: %3) found at location: %2 @ ",_currentBuilding,_pos,_x];
[_logDetail] call SC_fnc_log;
}forEach _foundBuilding;
}forEach SC_buildings;
_logDetail = format ["[OCCUPATION Military]:: Ended building scan @ ",time];
[_logDetail] call SC_fnc_log;
fnc_occupationMilitary = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationMilitary.sqf";
[SC_refreshTime, fnc_occupationMilitary, [], true] call ExileServer_system_thread_addTask;
};
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if(SC_occupyRandomSpawn) then
{
uiSleep 15; // delay the start
call compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationRandomSpawn.sqf";
};
if(SC_occupyLootCrates) then
{
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uiSleep 15; // delay the start
call compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationLootCrates.sqf";
};
if(SC_occupyHeliCrashes) then
{
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uiSleep 15; // delay the start
call compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationHeliCrashes.sqf";
};
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if(SC_occupyVehicle) then
{
uiSleep 15; // delay the start
fnc_occupationVehicle = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationVehicle.sqf";
[SC_refreshTime, fnc_occupationVehicle, [], true] call ExileServer_system_thread_addTask;
};
if(SC_occupyStatic) then
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{
uiSleep 15; // delay the start
fnc_occupationStatic = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationStatic.sqf";
[SC_refreshTime, fnc_occupationStatic, [], true] call ExileServer_system_thread_addTask;
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};
if(SC_occupySky) then
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{
uiSleep 15; // delay the start
fnc_occupationSky = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationSky.sqf";
[SC_refreshTime, fnc_occupationSky, [], true] call ExileServer_system_thread_addTask;
};
if(SC_occupySea) then
{
uiSleep 15; // delay the start
fnc_occupationSea = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationSea.sqf";
[SC_refreshTime, fnc_occupationSea, [], true] call ExileServer_system_thread_addTask;
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};
if(SC_occupyPlaces) then
{
uiSleep 15; // delay the start
fnc_occupationPlaces = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationPlaces.sqf";
[SC_refreshTime, fnc_occupationPlaces, [], true] call ExileServer_system_thread_addTask;
};
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if(SC_occupyTransport) then
{
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uiSleep 15; // delay the start
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[] execVM "\x\addons\a3_exile_occupation\scripts\occupationTransport.sqf";
};
uiSleep 15; // delay the start
fnc_occupationMonitor = compile preprocessFileLineNumbers "\x\addons\a3_exile_occupation\scripts\occupationMonitor.sqf";
[SC_refreshTime, fnc_occupationMonitor, [], true] call ExileServer_system_thread_addTask;
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_logDetail = format ["[OCCUPATION]:: threads added at %1",time];
[_logDetail] call SC_fnc_log;