2016-04-14 14:09:04 +00:00
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// Triggered if a player gets off the public bus
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// removes the addaction to stop the bus
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_bus = _this select 0;
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_unit = _this select 2;
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2016-04-15 17:06:35 +00:00
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_bus setFuel 0;
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_busDriver = driver _bus;
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_busDriver disableAI "MOVE";
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_bus animateDoor ["Doors_1", 1];
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_bus animateDoor ["Doors_2", 1];
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_bus animateDoor ["Doors_3", 1];
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