a3_exile_occupation/scripts/reactions/getOffBus.sqf
second_coming 48c160dcb2 bus fix
make the bus stop when you eject so that you don't get run over
2016-04-15 18:06:35 +01:00

11 lines
307 B
Plaintext

// Triggered if a player gets off the public bus
// removes the addaction to stop the bus
_bus = _this select 0;
_unit = _this select 2;
_bus setFuel 0;
_busDriver = driver _bus;
_busDriver disableAI "MOVE";
_bus animateDoor ["Doors_1", 1];
_bus animateDoor ["Doors_2", 1];
_bus animateDoor ["Doors_3", 1];