2016-05-22 22:08:11 +00:00
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2016-05-22 22:10:18 +00:00
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V42 (22-05-2016)
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2016-05-22 22:08:11 +00:00
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Forced reload after spawning AI to make sure they are ready to fire when they spot
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an enemy
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Added in compatibility with the new DMS feature AI freezing
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2016-05-17 20:42:51 +00:00
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2016-05-22 22:10:18 +00:00
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V41 (17-05-2016)
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2016-05-17 20:42:51 +00:00
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Dead AI should be ejected from any captured land vehicle when you get in them
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2016-05-12 12:44:47 +00:00
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V40 (12-05-2016)
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Added SC_ropeAttach variable to the config.sqf to allow/disallow airlifting of lootcrates
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Renamed and altered folder structure for functions and some eventhandlers
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Map markers on occupationPlaces and now get removed when the AI are all killed
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Tweaked the land vehicle repair event handler
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Added SC_blackListedAreas to allow blacklisting of areas of the map
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2016-05-09 16:58:20 +00:00
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V39 (08-05-2016)
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Added a check to make sure the array of vehicles checked in the unstick routine exist
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before trying to unstick them
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Removed the use dependency on DMS_fnc_findSafePos as the format is changing in the
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test version of DMS, I will switch back to using it once it has been rolled out and
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everyone is using it
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2016-05-06 09:30:41 +00:00
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2016-05-08 11:15:04 +00:00
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V38 (08-05-2016)
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Added a check to the transport module to check the transport vehicle class name
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is valid and to to make sure there are valid map markers to use for stopping points
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V37 (06-05-2016)
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2016-05-06 09:30:41 +00:00
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Added limit checks for the amount of each class of vehicle in Sky, Sea and Vehicle modules
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2016-05-05 11:23:52 +00:00
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2016-05-05 12:25:59 +00:00
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V36 (05-05-2016)
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Fixed the checks for valid vehicles in Sky, Sea and Vehicle modules
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V35 (05-05-2016)
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2016-05-05 11:23:52 +00:00
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Added checks for valid vehicles in Sky, Sea and Vehicle modules
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Added the ability to add names to be used for AI
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Altered eventhandlers triggered to repair land vehicles that were getting stuck in a loop
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Added the option to ignore AI count when spawning land vehicles (set SC_occupyVehicleIgnoreCount = true)
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V28-V31 (27-04-2016)
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Altereed a few eventhandlers
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Fixed multiple static spawns so they are independent of each other
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V27 (26-04-2016)
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Added the option fully control the gear assigned to bandit and survivor units
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2016-05-08 11:15:04 +00:00
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Added the option for helicopters as public transport, the heli travels between traders
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and lands for about 60 seconds. Setting SC_occupyTransportClass to a helicopter classname
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will switch it over to using a helicopter, if you want to continue using the land vehicle
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set SC_occupyTransportClass to a land vehicle.
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2016-05-05 11:23:52 +00:00
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2016-05-08 11:15:04 +00:00
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Added the option to set the maximum crew (crew count will be a random number between
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the max and min). The applies for all AI vehicles.
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2016-05-05 11:23:52 +00:00
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2016-05-08 11:15:04 +00:00
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Added a separate SC_VehicleClassToUseRare list of vehicles which spawn 10% of the
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2016-05-22 22:10:18 +00:00
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time in place of the standard SC_VehicleClassToUse list.
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