V58 Tweaks
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@ -55,7 +55,7 @@ if(time < 300) exitWith
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if(!alive _selectedPlayer OR _distanceFromSelectedPlayer >= 500) then
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{
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// Select a new target or despawn if not target near
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_nearPlayers = player nearEntities ["Exile_Unit_Player", 250];
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_nearPlayers = player nearEntities ["Exile_Unit_Player", 500];
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{
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_selectedPlayer = _x;
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_playersPosition = position _selectedPlayer;
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@ -79,12 +79,12 @@ if(time < 300) exitWith
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_group allowFleeing 0;
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_wp = _group addWaypoint [_destination, 0] ;
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_wp setWaypointFormation "Column";
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_wp setWaypointBehaviour "COMBAT";
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_wp setWaypointBehaviour "AWARE";
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_wp setWaypointCombatMode "RED";
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_wp setWaypointCompletionRadius 25;
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_wp setWaypointType "SAD";
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[_group, _destination, 500] call bis_fnc_taskPatrol;
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[_group, _destination, 350] call bis_fnc_taskPatrol;
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_group allowFleeing 0;
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_group setBehaviour "AWARE";
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_group setCombatMode "RED";
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@ -103,9 +103,6 @@ if(time < 300) exitWith
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}
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else
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{
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{
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}forEach units _group;
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// Make sure the target is being hunted
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_group reveal [_selectedPlayer,1.5];
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@ -113,12 +110,12 @@ if(time < 300) exitWith
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_group allowFleeing 0;
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_wp = _group addWaypoint [_destination, 0] ;
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_wp setWaypointFormation "Column";
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_wp setWaypointBehaviour "COMBAT";
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_wp setWaypointBehaviour "AWARE";
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_wp setWaypointCombatMode "RED";
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_wp setWaypointCompletionRadius 25;
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_wp setWaypointType "SAD";
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[_group, _destination, 500] call bis_fnc_taskPatrol;
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[_group, _destination, 350] call bis_fnc_taskPatrol;
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_group allowFleeing 0;
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_group setBehaviour "AWARE";
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_group setCombatMode "RED";
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@ -338,12 +335,12 @@ SC_suitablePlayers = [];
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_group allowFleeing 0;
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_wp = _group addWaypoint [_destination, 0] ;
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_wp setWaypointFormation "Column";
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_wp setWaypointBehaviour "COMBAT";
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_wp setWaypointBehaviour "AWARE";
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_wp setWaypointCombatMode "RED";
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_wp setWaypointCompletionRadius 25;
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_wp setWaypointType "SAD";
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[_group, _destination, 500] call bis_fnc_taskPatrol;
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[_group, _destination, 350] call bis_fnc_taskPatrol;
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_group allowFleeing 0;
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_group setBehaviour "AWARE";
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_group setCombatMode "RED";
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