V58 Poptab & Rep fix

This commit is contained in:
second_coming 2016-08-11 16:09:02 +01:00
parent 937556f9f1
commit 91d162766e
2 changed files with 2 additions and 4 deletions

View File

@ -307,7 +307,7 @@ _livePlayers call BIS_fnc_arrayShuffle;
for "_i" from 1 to _groupSize do
{
_loadOut = ["cops"] call SC_fnc_selectGear;
_unit = [_group,_spawnLocation,"custom","random",_side,"soldier",_loadOut] call DMS_fnc_SpawnAISoldier;
_unit = [_group,_spawnLocation,"custom","random",SC_BanditSide,"soldier",_loadOut] call DMS_fnc_SpawnAISoldier;
_unit allowFleeing 0;
_unit allowDamage false;
_unit disableAI "AUTOTARGET";
@ -315,9 +315,7 @@ _livePlayers call BIS_fnc_arrayShuffle;
_unit disableAI "MOVE";
_unitName = ["survivor"] call SC_fnc_selectName;
if(!isNil "_unitName") then { _unit setName _unitName; };
// Set money/respect variables
_unit setVariable [ "DMS_AI_Money", missionNamespace getVariable [format ["DMS_%1_%2_MoneyGain",SC_BanditSide,"soldier"],0] ];
_unit setVariable [ "DMS_AI_Respect", missionNamespace getVariable [format ["DMS_%1_%2_RepGain",SC_BanditSide,"soldier"],0] ];
// Set money/respect variables
_unit addMPEventHandler ["mpkilled", "_this call SC_fnc_randomUnitMPKilled;"];
_unit addeventhandler ["Fired", {(vehicle (_this select 0)) setvehicleammo 1;}];
};