This commit is contained in:
second_coming 2016-06-13 11:54:41 +01:00
parent 4e73a4d7e5
commit d131498a0f
4 changed files with 9 additions and 3 deletions

View File

@ -1,5 +1,10 @@
=================================================================================
V46 (05-06-2016)
V47 (13-06-2016)
=================================================================================
Fixed a bug in Occupation places modules
=================================================================================
V46 (10-06-2016)
=================================================================================
Dynamic Traders are now working (placement of the base can be temperamental)
If you want to design your own trader base, traders are automatically placed in front

View File

@ -4,7 +4,7 @@ class CfgPatches
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
a3_exile_occupation_version = "v46 (10-06-2016)";
a3_exile_occupation_version = "v47 (13-06-2016)";
requiredAddons[] = {"a3_dms"};
author[]= {"second_coming"};
};

View File

@ -79,7 +79,7 @@ for "_i" from 1 to SC_numberofLootCrates do
[_group, _spawnPosition, 100] call bis_fnc_taskPatrol;
_group setBehaviour "AWARE";
_group setBehaviour "STEALTH";
_group setCombatMode "RED";
_logDetail = format ["[OCCUPATION:LootCrates]:: Creating crate %3 at drop zone %1 with %2 guards",_position,_AICount,_i];

View File

@ -80,6 +80,7 @@ _locations = (nearestLocations [_spawnCenter, ["NameVillage","NameCity", "NameCi
};
_okToSpawn = [ _pos ] call SC_fnc_isSafePos;
if(isNil "_okToSpawn") then { _okToSpawn = false; };
// Don't spawn additional AI if there are already AI in range
_nearBanditAI = { side _x == SC_BanditSide AND _x distance _pos < 500 } count allUnits;