second_coming
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cb56ee0134
|
V37 changes
|
2016-05-06 10:30:41 +01:00 |
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second_coming
|
4c3bd98321
|
V36 Fixes
|
2016-05-05 13:25:59 +01:00 |
|
second_coming
|
e9061a2e44
|
v35 changes & fixes
|
2016-05-05 12:23:52 +01:00 |
|
second_coming
|
1c48de5f5e
|
V31 Roll Back
Problems with versions after this which caused out of memory errors
|
2016-05-04 09:57:54 +01:00 |
|
second_coming
|
5cde5d6857
|
v32 fixes
|
2016-04-29 12:58:10 +01:00 |
|
second_coming
|
41603f5c74
|
v27 updates and fixes
|
2016-04-26 10:29:50 +01:00 |
|
second_coming
|
560dba02ff
|
v23 fixes & changes
|
2016-04-18 14:01:41 +01:00 |
|
second_coming
|
b08f08ec0c
|
v19 tweaks & fixes
Survivor AI now attack hostile players. Survivor side changed from WEST
to CIVILIAN
|
2016-04-15 01:49:24 +01:00 |
|
second_coming
|
999892c9fd
|
minor tweaks
|
2016-04-12 11:14:07 +01:00 |
|
second_coming
|
22475d3e46
|
Survivor AI option added to OccupationPlaces
|
2016-04-12 01:25:35 +01:00 |
|
second_coming
|
d7fbd39a4b
|
public bus service added
bug fix: attempt to sort the issue where AI groups kill each other on
spawning
|
2016-04-11 13:59:33 +01:00 |
|
second_coming
|
d3338161ce
|
Vehicle AI & AI Behaviour tweaks
|
2016-04-08 14:48:25 +01:00 |
|
second_coming
|
eacea8e54f
|
tweakamungous
|
2016-04-06 15:52:53 +01:00 |
|
second_coming
|
ef72464dbc
|
v5 06/04/2016
various fixes and changes to AI reactions
|
2016-04-06 11:29:59 +01:00 |
|