2016-07-24 09:34:55 +00:00
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diag_log format["playerkilled called, _this: %1", _this];
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_evt = _this select 0;
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2016-07-24 12:09:54 +00:00
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_target = _evt select 0;
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2016-07-24 09:34:55 +00:00
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_playerno = _this select 1;
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_taskid = taskIdsArray select _playerno;
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null = [_taskid, "FAILED", False] spawn BIS_fnc_taskSetState;
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2016-07-24 10:39:43 +00:00
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taskIdsArray set [_playerno, ""];
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2016-07-24 09:34:55 +00:00
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publicVariable "taskIdsArray";
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_squadArray = squadMDArray select _playerno;
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_enemyArray = enemyMDArray select _playerno;
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{
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[_x, "east", _playerno] execVM "deleteSquad.sqf";
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} foreach _enemyArray;
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publicVariable "enemyMDArray";
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{
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[_x, "west", _playerno] execVM "deleteSquad.sqf";
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} foreach _squadArray;
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publicVariable "squadMDArray";
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