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fixing typos
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parent
c5fbb19306
commit
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@ -7,6 +7,8 @@ createDropoffLZ = compile preProcessfile "createDropoffLZ.sqf";
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createSquad = compile preProcessfile "createSquad.sqf";
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createEnemySquads = compile preProcessfile "createEnemySquads.sqf";
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loadSquad = compile preProcessfile "loadSquad.sqf";
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//ejectSquad = compile preProcessfile "ejectSquad.sqf";
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deleteSquads = compile preProcessfile "deleteSquads.sqf";
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playerVehicleInList = compile preProcessfile "playerVehicleInList.sqf";
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@ -7,8 +7,8 @@ private _fromTaskId = _this select 2;
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{[_x] ordergetin true} foreach units _squad;
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{_x disableAI "TARGET"; _x disableAI "AUTOTARGET";} foreach units _squad;
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private wp = _squad addwaypoint [_vehicle,5,1];
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wp setwaypointType "GETIN";
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private _wp = _squad addwaypoint [_vehicle,5,1];
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_wp setwaypointType "GETIN";
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scopeName "main";
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while {true} do
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@ -19,7 +19,7 @@ while {true} do
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// Everybody died before boarding :(
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[_fromTaskId, "FAILED" ,true] spawn BIS_fnc_taskSetState;
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breakOut "loadingLoop";
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}
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};
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if ({alive _x} count units _squad == {(_x in _vehicle) && (alive _x)} count units _squad) then
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{
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// Boarded
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